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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={
}

[application]

config/name="Foxperson"
run/main_scene="res://src/InterfaceElements/Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Foxperson"
run/low_processor_mode=true
run/low_processor_mode_sleep_usec=16900
boot_splash/image="res://assets/icon/splash.png"
boot_splash/bg_color=Color( 0.0352941, 0.423529, 0.67451, 1 )
config/icon="res://assets/icon/icon.png"
config/windows_native_icon="res://assets/icon/icon.ico"
config/auto_accept_quit=false
config/quit_on_go_back=false

[autoload]

SystemVariables="*res://src/Globals/global_SystemVariables.gd"
AudioStatus="*res://src/Globals/global_AudioStatus.gd"
VoiceStreamSelector="*res://src/Globals/global_VoiceStreamSelector.gd"

[compression]

formats/zstd/compression_level=4

[display]

window/size/width=1280
window/size/height=720
window/dpi/allow_hidpi=true
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"

[gdnative]

singletons=[  ]

[global]

pvrtc=false

[input]

ui_focus_next={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}

[input_devices]

pointing/emulate_touch_from_mouse=true

[locale]

translations=PoolStringArray( "res://assets/lang/en.po", "res://assets/lang/fr.po" )
locale_filter=[ 0, [  ] ]

[physics]

common/enable_pause_aware_picking=true
2d/thread_model=2

[rendering]

quality/filters/sharpen_intensity=1.0
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
threads/thread_model=2
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
quality/reflections/texture_array_reflections.mobile=true
quality/reflections/high_quality_ggx.mobile=true
quality/depth_prepass/disable_for_vendors=""
quality/filters/anisotropic_filter_level=1
gles2/compatibility/disable_half_float=true
gles2/compatibility/enable_high_float.Android=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false