; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="Foxperson" run/main_scene="res://src/InterfaceElements/Main.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="Foxperson" run/low_processor_mode=true run/low_processor_mode_sleep_usec=16900 boot_splash/image="res://assets/icon/splash.png" boot_splash/bg_color=Color( 0.0352941, 0.423529, 0.67451, 1 ) config/icon="res://assets/icon/icon.png" config/windows_native_icon="res://assets/icon/icon.ico" config/auto_accept_quit=false config/quit_on_go_back=false [autoload] SystemVariables="*res://src/Globals/global_SystemVariables.gd" AudioStatus="*res://src/Globals/global_AudioStatus.gd" VoiceStreamSelector="*res://src/Globals/global_VoiceStreamSelector.gd" [compression] formats/zstd/compression_level=4 [display] window/size/width=1280 window/size/height=720 window/dpi/allow_hidpi=true window/per_pixel_transparency/allowed=true window/per_pixel_transparency/enabled=true window/stretch/mode="viewport" window/stretch/aspect="keep" [gdnative] singletons=[ ] [global] pvrtc=false [input] ui_focus_next={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } ui_focus_prev={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [input_devices] pointing/emulate_touch_from_mouse=true [locale] translations=PoolStringArray( "res://assets/lang/en.po", "res://assets/lang/fr.po" ) locale_filter=[ 0, [ ] ] [physics] common/enable_pause_aware_picking=true 2d/thread_model=2 [rendering] quality/filters/sharpen_intensity=1.0 2d/options/use_nvidia_rect_flicker_workaround=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 threads/thread_model=2 vram_compression/import_etc=true vram_compression/import_pvrtc=true quality/reflections/texture_array_reflections.mobile=true quality/reflections/high_quality_ggx.mobile=true quality/depth_prepass/disable_for_vendors="" quality/filters/anisotropic_filter_level=1 gles2/compatibility/disable_half_float=true gles2/compatibility/enable_high_float.Android=true environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres" quality/dynamic_fonts/use_oversampling=false