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+/**
+ * The `console` module provides a simple debugging console that is similar to the
+ * JavaScript console mechanism provided by web browsers.
+ *
+ * The module exports two specific components:
+ *
+ * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
+ * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
+ *
+ * _**Warning**_: The global console object's methods are neither consistently
+ * synchronous like the browser APIs they resemble, nor are they consistently
+ * asynchronous like all other Node.js streams. See the `note on process I/O` for
+ * more information.
+ *
+ * Example using the global `console`:
+ *
+ * ```js
+ * console.log('hello world');
+ * // Prints: hello world, to stdout
+ * console.log('hello %s', 'world');
+ * // Prints: hello world, to stdout
+ * console.error(new Error('Whoops, something bad happened'));
+ * // Prints error message and stack trace to stderr:
+ * // Error: Whoops, something bad happened
+ * // at [eval]:5:15
+ * // at Script.runInThisContext (node:vm:132:18)
+ * // at Object.runInThisContext (node:vm:309:38)
+ * // at node:internal/process/execution:77:19
+ * // at [eval]-wrapper:6:22
+ * // at evalScript (node:internal/process/execution:76:60)
+ * // at node:internal/main/eval_string:23:3
+ *
+ * const name = 'Will Robinson';
+ * console.warn(`Danger ${name}! Danger!`);
+ * // Prints: Danger Will Robinson! Danger!, to stderr
+ * ```
+ *
+ * Example using the `Console` class:
+ *
+ * ```js
+ * const out = getStreamSomehow();
+ * const err = getStreamSomehow();
+ * const myConsole = new console.Console(out, err);
+ *
+ * myConsole.log('hello world');
+ * // Prints: hello world, to out
+ * myConsole.log('hello %s', 'world');
+ * // Prints: hello world, to out
+ * myConsole.error(new Error('Whoops, something bad happened'));
+ * // Prints: [Error: Whoops, something bad happened], to err
+ *
+ * const name = 'Will Robinson';
+ * myConsole.warn(`Danger ${name}! Danger!`);
+ * // Prints: Danger Will Robinson! Danger!, to err
+ * ```
+ * @see [source](https://github.com/nodejs/node/blob/v16.9.0/lib/console.js)
+ */
+declare module 'console' {
+ import console = require('node:console');
+ export = console;
+}
+declare module 'node:console' {
+ import { InspectOptions } from 'node:util';
+ global {
+ // This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build
+ interface Console {
+ Console: console.ConsoleConstructor;
+ /**
+ * `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only
+ * writes a message and does not otherwise affect execution. The output always
+ * starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`.
+ *
+ * If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens.
+ *
+ * ```js
+ * console.assert(true, 'does nothing');
+ *
+ * console.assert(false, 'Whoops %s work', 'didn\'t');
+ * // Assertion failed: Whoops didn't work
+ *
+ * console.assert();
+ * // Assertion failed
+ * ```
+ * @since v0.1.101
+ * @param value The value tested for being truthy.
+ * @param message All arguments besides `value` are used as error message.
+ */
+ assert(value: any, message?: string, ...optionalParams: any[]): void;
+ /**
+ * When `stdout` is a TTY, calling `console.clear()` will attempt to clear the
+ * TTY. When `stdout` is not a TTY, this method does nothing.
+ *
+ * The specific operation of `console.clear()` can vary across operating systems
+ * and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the
+ * current terminal viewport for the Node.js
+ * binary.
+ * @since v8.3.0
+ */
+ clear(): void;
+ /**
+ * Maintains an internal counter specific to `label` and outputs to `stdout` the
+ * number of times `console.count()` has been called with the given `label`.
+ *
+ * ```js
+ * > console.count()
+ * default: 1
+ * undefined
+ * > console.count('default')
+ * default: 2
+ * undefined
+ * > console.count('abc')
+ * abc: 1
+ * undefined
+ * > console.count('xyz')
+ * xyz: 1
+ * undefined
+ * > console.count('abc')
+ * abc: 2
+ * undefined
+ * > console.count()
+ * default: 3
+ * undefined
+ * >
+ * ```
+ * @since v8.3.0
+ * @param label The display label for the counter.
+ */
+ count(label?: string): void;
+ /**
+ * Resets the internal counter specific to `label`.
+ *
+ * ```js
+ * > console.count('abc');
+ * abc: 1
+ * undefined
+ * > console.countReset('abc');
+ * undefined
+ * > console.count('abc');
+ * abc: 1
+ * undefined
+ * >
+ * ```
+ * @since v8.3.0
+ * @param label The display label for the counter.
+ */
+ countReset(label?: string): void;
+ /**
+ * The `console.debug()` function is an alias for {@link log}.
+ * @since v8.0.0
+ */
+ debug(message?: any, ...optionalParams: any[]): void;
+ /**
+ * Uses `util.inspect()` on `obj` and prints the resulting string to `stdout`.
+ * This function bypasses any custom `inspect()` function defined on `obj`.
+ * @since v0.1.101
+ */
+ dir(obj: any, options?: InspectOptions): void;
+ /**
+ * This method calls `console.log()` passing it the arguments received.
+ * This method does not produce any XML formatting.
+ * @since v8.0.0
+ */
+ dirxml(...data: any[]): void;
+ /**
+ * Prints to `stderr` with newline. Multiple arguments can be passed, with the
+ * first used as the primary message and all additional used as substitution
+ * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
+ *
+ * ```js
+ * const code = 5;
+ * console.error('error #%d', code);
+ * // Prints: error #5, to stderr
+ * console.error('error', code);
+ * // Prints: error 5, to stderr
+ * ```
+ *
+ * If formatting elements (e.g. `%d`) are not found in the first string then `util.inspect()` is called on each argument and the resulting string
+ * values are concatenated. See `util.format()` for more information.
+ * @since v0.1.100
+ */
+ error(message?: any, ...optionalParams: any[]): void;
+ /**
+ * Increases indentation of subsequent lines by spaces for `groupIndentation`length.
+ *
+ * If one or more `label`s are provided, those are printed first without the
+ * additional indentation.
+ * @since v8.5.0
+ */
+ group(...label: any[]): void;
+ /**
+ * An alias for {@link group}.
+ * @since v8.5.0
+ */
+ groupCollapsed(...label: any[]): void;
+ /**
+ * Decreases indentation of subsequent lines by spaces for `groupIndentation`length.
+ * @since v8.5.0
+ */
+ groupEnd(): void;
+ /**
+ * The `console.info()` function is an alias for {@link log}.
+ * @since v0.1.100
+ */
+ info(message?: any, ...optionalParams: any[]): void;
+ /**
+ * Prints to `stdout` with newline. Multiple arguments can be passed, with the
+ * first used as the primary message and all additional used as substitution
+ * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
+ *
+ * ```js
+ * const count = 5;
+ * console.log('count: %d', count);
+ * // Prints: count: 5, to stdout
+ * console.log('count:', count);
+ * // Prints: count: 5, to stdout
+ * ```
+ *
+ * See `util.format()` for more information.
+ * @since v0.1.100
+ */
+ log(message?: any, ...optionalParams: any[]): void;
+ /**
+ * Try to construct a table with the columns of the properties of `tabularData`(or use `properties`) and rows of `tabularData` and log it. Falls back to just
+ * logging the argument if it can’t be parsed as tabular.
+ *
+ * ```js
+ * // These can't be parsed as tabular data
+ * console.table(Symbol());
+ * // Symbol()
+ *
+ * console.table(undefined);
+ * // undefined
+ *
+ * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
+ * // ┌─────────┬─────┬─────┐
+ * // │ (index) │ a │ b │
+ * // ├─────────┼─────┼─────┤
+ * // │ 0 │ 1 │ 'Y' │
+ * // │ 1 │ 'Z' │ 2 │
+ * // └─────────┴─────┴─────┘
+ *
+ * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
+ * // ┌─────────┬─────┐
+ * // │ (index) │ a │
+ * // ├─────────┼─────┤
+ * // │ 0 │ 1 │
+ * // │ 1 │ 'Z' │
+ * // └─────────┴─────┘
+ * ```
+ * @since v10.0.0
+ * @param properties Alternate properties for constructing the table.
+ */
+ table(tabularData: any, properties?: ReadonlyArray<string>): void;
+ /**
+ * Starts a timer that can be used to compute the duration of an operation. Timers
+ * are identified by a unique `label`. Use the same `label` when calling {@link timeEnd} to stop the timer and output the elapsed time in
+ * suitable time units to `stdout`. For example, if the elapsed
+ * time is 3869ms, `console.timeEnd()` displays "3.869s".
+ * @since v0.1.104
+ */
+ time(label?: string): void;
+ /**
+ * Stops a timer that was previously started by calling {@link time} and
+ * prints the result to `stdout`:
+ *
+ * ```js
+ * console.time('100-elements');
+ * for (let i = 0; i < 100; i++) {}
+ * console.timeEnd('100-elements');
+ * // prints 100-elements: 225.438ms
+ * ```
+ * @since v0.1.104
+ */
+ timeEnd(label?: string): void;
+ /**
+ * For a timer that was previously started by calling {@link time}, prints
+ * the elapsed time and other `data` arguments to `stdout`:
+ *
+ * ```js
+ * console.time('process');
+ * const value = expensiveProcess1(); // Returns 42
+ * console.timeLog('process', value);
+ * // Prints "process: 365.227ms 42".
+ * doExpensiveProcess2(value);
+ * console.timeEnd('process');
+ * ```
+ * @since v10.7.0
+ */
+ timeLog(label?: string, ...data: any[]): void;
+ /**
+ * Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code.
+ *
+ * ```js
+ * console.trace('Show me');
+ * // Prints: (stack trace will vary based on where trace is called)
+ * // Trace: Show me
+ * // at repl:2:9
+ * // at REPLServer.defaultEval (repl.js:248:27)
+ * // at bound (domain.js:287:14)
+ * // at REPLServer.runBound [as eval] (domain.js:300:12)
+ * // at REPLServer.<anonymous> (repl.js:412:12)
+ * // at emitOne (events.js:82:20)
+ * // at REPLServer.emit (events.js:169:7)
+ * // at REPLServer.Interface._onLine (readline.js:210:10)
+ * // at REPLServer.Interface._line (readline.js:549:8)
+ * // at REPLServer.Interface._ttyWrite (readline.js:826:14)
+ * ```
+ * @since v0.1.104
+ */
+ trace(message?: any, ...optionalParams: any[]): void;
+ /**
+ * The `console.warn()` function is an alias for {@link error}.
+ * @since v0.1.100
+ */
+ warn(message?: any, ...optionalParams: any[]): void;
+ // --- Inspector mode only ---
+ /**
+ * This method does not display anything unless used in the inspector.
+ * Starts a JavaScript CPU profile with an optional label.
+ */
+ profile(label?: string): void;
+ /**
+ * This method does not display anything unless used in the inspector.
+ * Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector.
+ */
+ profileEnd(label?: string): void;
+ /**
+ * This method does not display anything unless used in the inspector.
+ * Adds an event with the label `label` to the Timeline panel of the inspector.
+ */
+ timeStamp(label?: string): void;
+ }
+ /**
+ * The `console` module provides a simple debugging console that is similar to the
+ * JavaScript console mechanism provided by web browsers.
+ *
+ * The module exports two specific components:
+ *
+ * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
+ * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
+ *
+ * _**Warning**_: The global console object's methods are neither consistently
+ * synchronous like the browser APIs they resemble, nor are they consistently
+ * asynchronous like all other Node.js streams. See the `note on process I/O` for
+ * more information.
+ *
+ * Example using the global `console`:
+ *
+ * ```js
+ * console.log('hello world');
+ * // Prints: hello world, to stdout
+ * console.log('hello %s', 'world');
+ * // Prints: hello world, to stdout
+ * console.error(new Error('Whoops, something bad happened'));
+ * // Prints error message and stack trace to stderr:
+ * // Error: Whoops, something bad happened
+ * // at [eval]:5:15
+ * // at Script.runInThisContext (node:vm:132:18)
+ * // at Object.runInThisContext (node:vm:309:38)
+ * // at node:internal/process/execution:77:19
+ * // at [eval]-wrapper:6:22
+ * // at evalScript (node:internal/process/execution:76:60)
+ * // at node:internal/main/eval_string:23:3
+ *
+ * const name = 'Will Robinson';
+ * console.warn(`Danger ${name}! Danger!`);
+ * // Prints: Danger Will Robinson! Danger!, to stderr
+ * ```
+ *
+ * Example using the `Console` class:
+ *
+ * ```js
+ * const out = getStreamSomehow();
+ * const err = getStreamSomehow();
+ * const myConsole = new console.Console(out, err);
+ *
+ * myConsole.log('hello world');
+ * // Prints: hello world, to out
+ * myConsole.log('hello %s', 'world');
+ * // Prints: hello world, to out
+ * myConsole.error(new Error('Whoops, something bad happened'));
+ * // Prints: [Error: Whoops, something bad happened], to err
+ *
+ * const name = 'Will Robinson';
+ * myConsole.warn(`Danger ${name}! Danger!`);
+ * // Prints: Danger Will Robinson! Danger!, to err
+ * ```
+ * @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js)
+ */
+ namespace console {
+ interface ConsoleConstructorOptions {
+ stdout: NodeJS.WritableStream;
+ stderr?: NodeJS.WritableStream | undefined;
+ ignoreErrors?: boolean | undefined;
+ colorMode?: boolean | 'auto' | undefined;
+ inspectOptions?: InspectOptions | undefined;
+ /**
+ * Set group indentation
+ * @default 2
+ */
+ groupIndentation?: number | undefined;
+ }
+ interface ConsoleConstructor {
+ prototype: Console;
+ new (stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console;
+ new (options: ConsoleConstructorOptions): Console;
+ }
+ }
+ var console: Console;
+ }
+ export = globalThis.console;
+}