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Diffstat (limited to 'node_modules/@types/node/console.d.ts')
-rwxr-xr-x | node_modules/@types/node/console.d.ts | 412 |
1 files changed, 412 insertions, 0 deletions
diff --git a/node_modules/@types/node/console.d.ts b/node_modules/@types/node/console.d.ts new file mode 100755 index 0000000..ede7a53 --- /dev/null +++ b/node_modules/@types/node/console.d.ts @@ -0,0 +1,412 @@ +/** + * The `console` module provides a simple debugging console that is similar to the + * JavaScript console mechanism provided by web browsers. + * + * The module exports two specific components: + * + * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream. + * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`. + * + * _**Warning**_: The global console object's methods are neither consistently + * synchronous like the browser APIs they resemble, nor are they consistently + * asynchronous like all other Node.js streams. See the `note on process I/O` for + * more information. + * + * Example using the global `console`: + * + * ```js + * console.log('hello world'); + * // Prints: hello world, to stdout + * console.log('hello %s', 'world'); + * // Prints: hello world, to stdout + * console.error(new Error('Whoops, something bad happened')); + * // Prints error message and stack trace to stderr: + * // Error: Whoops, something bad happened + * // at [eval]:5:15 + * // at Script.runInThisContext (node:vm:132:18) + * // at Object.runInThisContext (node:vm:309:38) + * // at node:internal/process/execution:77:19 + * // at [eval]-wrapper:6:22 + * // at evalScript (node:internal/process/execution:76:60) + * // at node:internal/main/eval_string:23:3 + * + * const name = 'Will Robinson'; + * console.warn(`Danger ${name}! Danger!`); + * // Prints: Danger Will Robinson! Danger!, to stderr + * ``` + * + * Example using the `Console` class: + * + * ```js + * const out = getStreamSomehow(); + * const err = getStreamSomehow(); + * const myConsole = new console.Console(out, err); + * + * myConsole.log('hello world'); + * // Prints: hello world, to out + * myConsole.log('hello %s', 'world'); + * // Prints: hello world, to out + * myConsole.error(new Error('Whoops, something bad happened')); + * // Prints: [Error: Whoops, something bad happened], to err + * + * const name = 'Will Robinson'; + * myConsole.warn(`Danger ${name}! Danger!`); + * // Prints: Danger Will Robinson! Danger!, to err + * ``` + * @see [source](https://github.com/nodejs/node/blob/v16.9.0/lib/console.js) + */ +declare module 'console' { + import console = require('node:console'); + export = console; +} +declare module 'node:console' { + import { InspectOptions } from 'node:util'; + global { + // This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build + interface Console { + Console: console.ConsoleConstructor; + /** + * `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only + * writes a message and does not otherwise affect execution. The output always + * starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`. + * + * If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens. + * + * ```js + * console.assert(true, 'does nothing'); + * + * console.assert(false, 'Whoops %s work', 'didn\'t'); + * // Assertion failed: Whoops didn't work + * + * console.assert(); + * // Assertion failed + * ``` + * @since v0.1.101 + * @param value The value tested for being truthy. + * @param message All arguments besides `value` are used as error message. + */ + assert(value: any, message?: string, ...optionalParams: any[]): void; + /** + * When `stdout` is a TTY, calling `console.clear()` will attempt to clear the + * TTY. When `stdout` is not a TTY, this method does nothing. + * + * The specific operation of `console.clear()` can vary across operating systems + * and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the + * current terminal viewport for the Node.js + * binary. + * @since v8.3.0 + */ + clear(): void; + /** + * Maintains an internal counter specific to `label` and outputs to `stdout` the + * number of times `console.count()` has been called with the given `label`. + * + * ```js + * > console.count() + * default: 1 + * undefined + * > console.count('default') + * default: 2 + * undefined + * > console.count('abc') + * abc: 1 + * undefined + * > console.count('xyz') + * xyz: 1 + * undefined + * > console.count('abc') + * abc: 2 + * undefined + * > console.count() + * default: 3 + * undefined + * > + * ``` + * @since v8.3.0 + * @param label The display label for the counter. + */ + count(label?: string): void; + /** + * Resets the internal counter specific to `label`. + * + * ```js + * > console.count('abc'); + * abc: 1 + * undefined + * > console.countReset('abc'); + * undefined + * > console.count('abc'); + * abc: 1 + * undefined + * > + * ``` + * @since v8.3.0 + * @param label The display label for the counter. + */ + countReset(label?: string): void; + /** + * The `console.debug()` function is an alias for {@link log}. + * @since v8.0.0 + */ + debug(message?: any, ...optionalParams: any[]): void; + /** + * Uses `util.inspect()` on `obj` and prints the resulting string to `stdout`. + * This function bypasses any custom `inspect()` function defined on `obj`. + * @since v0.1.101 + */ + dir(obj: any, options?: InspectOptions): void; + /** + * This method calls `console.log()` passing it the arguments received. + * This method does not produce any XML formatting. + * @since v8.0.0 + */ + dirxml(...data: any[]): void; + /** + * Prints to `stderr` with newline. Multiple arguments can be passed, with the + * first used as the primary message and all additional used as substitution + * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`). + * + * ```js + * const code = 5; + * console.error('error #%d', code); + * // Prints: error #5, to stderr + * console.error('error', code); + * // Prints: error 5, to stderr + * ``` + * + * If formatting elements (e.g. `%d`) are not found in the first string then `util.inspect()` is called on each argument and the resulting string + * values are concatenated. See `util.format()` for more information. + * @since v0.1.100 + */ + error(message?: any, ...optionalParams: any[]): void; + /** + * Increases indentation of subsequent lines by spaces for `groupIndentation`length. + * + * If one or more `label`s are provided, those are printed first without the + * additional indentation. + * @since v8.5.0 + */ + group(...label: any[]): void; + /** + * An alias for {@link group}. + * @since v8.5.0 + */ + groupCollapsed(...label: any[]): void; + /** + * Decreases indentation of subsequent lines by spaces for `groupIndentation`length. + * @since v8.5.0 + */ + groupEnd(): void; + /** + * The `console.info()` function is an alias for {@link log}. + * @since v0.1.100 + */ + info(message?: any, ...optionalParams: any[]): void; + /** + * Prints to `stdout` with newline. Multiple arguments can be passed, with the + * first used as the primary message and all additional used as substitution + * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`). + * + * ```js + * const count = 5; + * console.log('count: %d', count); + * // Prints: count: 5, to stdout + * console.log('count:', count); + * // Prints: count: 5, to stdout + * ``` + * + * See `util.format()` for more information. + * @since v0.1.100 + */ + log(message?: any, ...optionalParams: any[]): void; + /** + * Try to construct a table with the columns of the properties of `tabularData`(or use `properties`) and rows of `tabularData` and log it. Falls back to just + * logging the argument if it can’t be parsed as tabular. + * + * ```js + * // These can't be parsed as tabular data + * console.table(Symbol()); + * // Symbol() + * + * console.table(undefined); + * // undefined + * + * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]); + * // ┌─────────┬─────┬─────┐ + * // │ (index) │ a │ b │ + * // ├─────────┼─────┼─────┤ + * // │ 0 │ 1 │ 'Y' │ + * // │ 1 │ 'Z' │ 2 │ + * // └─────────┴─────┴─────┘ + * + * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']); + * // ┌─────────┬─────┐ + * // │ (index) │ a │ + * // ├─────────┼─────┤ + * // │ 0 │ 1 │ + * // │ 1 │ 'Z' │ + * // └─────────┴─────┘ + * ``` + * @since v10.0.0 + * @param properties Alternate properties for constructing the table. + */ + table(tabularData: any, properties?: ReadonlyArray<string>): void; + /** + * Starts a timer that can be used to compute the duration of an operation. Timers + * are identified by a unique `label`. Use the same `label` when calling {@link timeEnd} to stop the timer and output the elapsed time in + * suitable time units to `stdout`. For example, if the elapsed + * time is 3869ms, `console.timeEnd()` displays "3.869s". + * @since v0.1.104 + */ + time(label?: string): void; + /** + * Stops a timer that was previously started by calling {@link time} and + * prints the result to `stdout`: + * + * ```js + * console.time('100-elements'); + * for (let i = 0; i < 100; i++) {} + * console.timeEnd('100-elements'); + * // prints 100-elements: 225.438ms + * ``` + * @since v0.1.104 + */ + timeEnd(label?: string): void; + /** + * For a timer that was previously started by calling {@link time}, prints + * the elapsed time and other `data` arguments to `stdout`: + * + * ```js + * console.time('process'); + * const value = expensiveProcess1(); // Returns 42 + * console.timeLog('process', value); + * // Prints "process: 365.227ms 42". + * doExpensiveProcess2(value); + * console.timeEnd('process'); + * ``` + * @since v10.7.0 + */ + timeLog(label?: string, ...data: any[]): void; + /** + * Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code. + * + * ```js + * console.trace('Show me'); + * // Prints: (stack trace will vary based on where trace is called) + * // Trace: Show me + * // at repl:2:9 + * // at REPLServer.defaultEval (repl.js:248:27) + * // at bound (domain.js:287:14) + * // at REPLServer.runBound [as eval] (domain.js:300:12) + * // at REPLServer.<anonymous> (repl.js:412:12) + * // at emitOne (events.js:82:20) + * // at REPLServer.emit (events.js:169:7) + * // at REPLServer.Interface._onLine (readline.js:210:10) + * // at REPLServer.Interface._line (readline.js:549:8) + * // at REPLServer.Interface._ttyWrite (readline.js:826:14) + * ``` + * @since v0.1.104 + */ + trace(message?: any, ...optionalParams: any[]): void; + /** + * The `console.warn()` function is an alias for {@link error}. + * @since v0.1.100 + */ + warn(message?: any, ...optionalParams: any[]): void; + // --- Inspector mode only --- + /** + * This method does not display anything unless used in the inspector. + * Starts a JavaScript CPU profile with an optional label. + */ + profile(label?: string): void; + /** + * This method does not display anything unless used in the inspector. + * Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. + */ + profileEnd(label?: string): void; + /** + * This method does not display anything unless used in the inspector. + * Adds an event with the label `label` to the Timeline panel of the inspector. + */ + timeStamp(label?: string): void; + } + /** + * The `console` module provides a simple debugging console that is similar to the + * JavaScript console mechanism provided by web browsers. + * + * The module exports two specific components: + * + * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream. + * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`. + * + * _**Warning**_: The global console object's methods are neither consistently + * synchronous like the browser APIs they resemble, nor are they consistently + * asynchronous like all other Node.js streams. See the `note on process I/O` for + * more information. + * + * Example using the global `console`: + * + * ```js + * console.log('hello world'); + * // Prints: hello world, to stdout + * console.log('hello %s', 'world'); + * // Prints: hello world, to stdout + * console.error(new Error('Whoops, something bad happened')); + * // Prints error message and stack trace to stderr: + * // Error: Whoops, something bad happened + * // at [eval]:5:15 + * // at Script.runInThisContext (node:vm:132:18) + * // at Object.runInThisContext (node:vm:309:38) + * // at node:internal/process/execution:77:19 + * // at [eval]-wrapper:6:22 + * // at evalScript (node:internal/process/execution:76:60) + * // at node:internal/main/eval_string:23:3 + * + * const name = 'Will Robinson'; + * console.warn(`Danger ${name}! Danger!`); + * // Prints: Danger Will Robinson! Danger!, to stderr + * ``` + * + * Example using the `Console` class: + * + * ```js + * const out = getStreamSomehow(); + * const err = getStreamSomehow(); + * const myConsole = new console.Console(out, err); + * + * myConsole.log('hello world'); + * // Prints: hello world, to out + * myConsole.log('hello %s', 'world'); + * // Prints: hello world, to out + * myConsole.error(new Error('Whoops, something bad happened')); + * // Prints: [Error: Whoops, something bad happened], to err + * + * const name = 'Will Robinson'; + * myConsole.warn(`Danger ${name}! Danger!`); + * // Prints: Danger Will Robinson! Danger!, to err + * ``` + * @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js) + */ + namespace console { + interface ConsoleConstructorOptions { + stdout: NodeJS.WritableStream; + stderr?: NodeJS.WritableStream | undefined; + ignoreErrors?: boolean | undefined; + colorMode?: boolean | 'auto' | undefined; + inspectOptions?: InspectOptions | undefined; + /** + * Set group indentation + * @default 2 + */ + groupIndentation?: number | undefined; + } + interface ConsoleConstructor { + prototype: Console; + new (stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console; + new (options: ConsoleConstructorOptions): Console; + } + } + var console: Console; + } + export = globalThis.console; +} |