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+/**
+ * The `child_process` module provides the ability to spawn subprocesses in
+ * a manner that is similar, but not identical, to [`popen(3)`](http://man7.org/linux/man-pages/man3/popen.3.html). This capability
+ * is primarily provided by the {@link spawn} function:
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const ls = spawn('ls', ['-lh', '/usr']);
+ *
+ * ls.stdout.on('data', (data) => {
+ * console.log(`stdout: ${data}`);
+ * });
+ *
+ * ls.stderr.on('data', (data) => {
+ * console.error(`stderr: ${data}`);
+ * });
+ *
+ * ls.on('close', (code) => {
+ * console.log(`child process exited with code ${code}`);
+ * });
+ * ```
+ *
+ * By default, pipes for `stdin`, `stdout`, and `stderr` are established between
+ * the parent Node.js process and the spawned subprocess. These pipes have
+ * limited (and platform-specific) capacity. If the subprocess writes to
+ * stdout in excess of that limit without the output being captured, the
+ * subprocess blocks waiting for the pipe buffer to accept more data. This is
+ * identical to the behavior of pipes in the shell. Use the `{ stdio: 'ignore' }`option if the output will not be consumed.
+ *
+ * The command lookup is performed using the `options.env.PATH` environment
+ * variable if it is in the `options` object. Otherwise, `process.env.PATH` is
+ * used.
+ *
+ * On Windows, environment variables are case-insensitive. Node.js
+ * lexicographically sorts the `env` keys and uses the first one that
+ * case-insensitively matches. Only first (in lexicographic order) entry will be
+ * passed to the subprocess. This might lead to issues on Windows when passing
+ * objects to the `env` option that have multiple variants of the same key, such as`PATH` and `Path`.
+ *
+ * The {@link spawn} method spawns the child process asynchronously,
+ * without blocking the Node.js event loop. The {@link spawnSync} function provides equivalent functionality in a synchronous manner that blocks
+ * the event loop until the spawned process either exits or is terminated.
+ *
+ * For convenience, the `child_process` module provides a handful of synchronous
+ * and asynchronous alternatives to {@link spawn} and {@link spawnSync}. Each of these alternatives are implemented on
+ * top of {@link spawn} or {@link spawnSync}.
+ *
+ * * {@link exec}: spawns a shell and runs a command within that
+ * shell, passing the `stdout` and `stderr` to a callback function when
+ * complete.
+ * * {@link execFile}: similar to {@link exec} except
+ * that it spawns the command directly without first spawning a shell by
+ * default.
+ * * {@link fork}: spawns a new Node.js process and invokes a
+ * specified module with an IPC communication channel established that allows
+ * sending messages between parent and child.
+ * * {@link execSync}: a synchronous version of {@link exec} that will block the Node.js event loop.
+ * * {@link execFileSync}: a synchronous version of {@link execFile} that will block the Node.js event loop.
+ *
+ * For certain use cases, such as automating shell scripts, the `synchronous counterparts` may be more convenient. In many cases, however,
+ * the synchronous methods can have significant impact on performance due to
+ * stalling the event loop while spawned processes complete.
+ * @see [source](https://github.com/nodejs/node/blob/v16.9.0/lib/child_process.js)
+ */
+declare module 'child_process' {
+ import { ObjectEncodingOptions } from 'node:fs';
+ import { EventEmitter, Abortable } from 'node:events';
+ import * as net from 'node:net';
+ import { Writable, Readable, Stream, Pipe } from 'node:stream';
+ import { URL } from 'node:url';
+ type Serializable = string | object | number | boolean | bigint;
+ type SendHandle = net.Socket | net.Server;
+ /**
+ * Instances of the `ChildProcess` represent spawned child processes.
+ *
+ * Instances of `ChildProcess` are not intended to be created directly. Rather,
+ * use the {@link spawn}, {@link exec},{@link execFile}, or {@link fork} methods to create
+ * instances of `ChildProcess`.
+ * @since v2.2.0
+ */
+ class ChildProcess extends EventEmitter {
+ /**
+ * A `Writable Stream` that represents the child process's `stdin`.
+ *
+ * If a child process waits to read all of its input, the child will not continue
+ * until this stream has been closed via `end()`.
+ *
+ * If the child was spawned with `stdio[0]` set to anything other than `'pipe'`,
+ * then this will be `null`.
+ *
+ * `subprocess.stdin` is an alias for `subprocess.stdio[0]`. Both properties will
+ * refer to the same value.
+ *
+ * The `subprocess.stdin` property can be `undefined` if the child process could
+ * not be successfully spawned.
+ * @since v0.1.90
+ */
+ stdin: Writable | null;
+ /**
+ * A `Readable Stream` that represents the child process's `stdout`.
+ *
+ * If the child was spawned with `stdio[1]` set to anything other than `'pipe'`,
+ * then this will be `null`.
+ *
+ * `subprocess.stdout` is an alias for `subprocess.stdio[1]`. Both properties will
+ * refer to the same value.
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ *
+ * const subprocess = spawn('ls');
+ *
+ * subprocess.stdout.on('data', (data) => {
+ * console.log(`Received chunk ${data}`);
+ * });
+ * ```
+ *
+ * The `subprocess.stdout` property can be `null` if the child process could
+ * not be successfully spawned.
+ * @since v0.1.90
+ */
+ stdout: Readable | null;
+ /**
+ * A `Readable Stream` that represents the child process's `stderr`.
+ *
+ * If the child was spawned with `stdio[2]` set to anything other than `'pipe'`,
+ * then this will be `null`.
+ *
+ * `subprocess.stderr` is an alias for `subprocess.stdio[2]`. Both properties will
+ * refer to the same value.
+ *
+ * The `subprocess.stderr` property can be `null` if the child process could
+ * not be successfully spawned.
+ * @since v0.1.90
+ */
+ stderr: Readable | null;
+ /**
+ * The `subprocess.channel` property is a reference to the child's IPC channel. If
+ * no IPC channel currently exists, this property is `undefined`.
+ * @since v7.1.0
+ */
+ readonly channel?: Pipe | null | undefined;
+ /**
+ * A sparse array of pipes to the child process, corresponding with positions in
+ * the `stdio` option passed to {@link spawn} that have been set
+ * to the value `'pipe'`. `subprocess.stdio[0]`, `subprocess.stdio[1]`, and`subprocess.stdio[2]` are also available as `subprocess.stdin`,`subprocess.stdout`, and `subprocess.stderr`,
+ * respectively.
+ *
+ * In the following example, only the child's fd `1` (stdout) is configured as a
+ * pipe, so only the parent's `subprocess.stdio[1]` is a stream, all other values
+ * in the array are `null`.
+ *
+ * ```js
+ * const assert = require('assert');
+ * const fs = require('fs');
+ * const child_process = require('child_process');
+ *
+ * const subprocess = child_process.spawn('ls', {
+ * stdio: [
+ * 0, // Use parent's stdin for child.
+ * 'pipe', // Pipe child's stdout to parent.
+ * fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
+ * ]
+ * });
+ *
+ * assert.strictEqual(subprocess.stdio[0], null);
+ * assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
+ *
+ * assert(subprocess.stdout);
+ * assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
+ *
+ * assert.strictEqual(subprocess.stdio[2], null);
+ * assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
+ * ```
+ *
+ * The `subprocess.stdio` property can be `undefined` if the child process could
+ * not be successfully spawned.
+ * @since v0.7.10
+ */
+ readonly stdio: [
+ Writable | null,
+ // stdin
+ Readable | null,
+ // stdout
+ Readable | null,
+ // stderr
+ Readable | Writable | null | undefined,
+ // extra
+ Readable | Writable | null | undefined // extra
+ ];
+ /**
+ * The `subprocess.killed` property indicates whether the child process
+ * successfully received a signal from `subprocess.kill()`. The `killed` property
+ * does not indicate that the child process has been terminated.
+ * @since v0.5.10
+ */
+ readonly killed: boolean;
+ /**
+ * Returns the process identifier (PID) of the child process. If the child process
+ * fails to spawn due to errors, then the value is `undefined` and `error` is
+ * emitted.
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const grep = spawn('grep', ['ssh']);
+ *
+ * console.log(`Spawned child pid: ${grep.pid}`);
+ * grep.stdin.end();
+ * ```
+ * @since v0.1.90
+ */
+ readonly pid?: number | undefined;
+ /**
+ * The `subprocess.connected` property indicates whether it is still possible to
+ * send and receive messages from a child process. When `subprocess.connected` is`false`, it is no longer possible to send or receive messages.
+ * @since v0.7.2
+ */
+ readonly connected: boolean;
+ /**
+ * The `subprocess.exitCode` property indicates the exit code of the child process.
+ * If the child process is still running, the field will be `null`.
+ */
+ readonly exitCode: number | null;
+ /**
+ * The `subprocess.signalCode` property indicates the signal received by
+ * the child process if any, else `null`.
+ */
+ readonly signalCode: NodeJS.Signals | null;
+ /**
+ * The `subprocess.spawnargs` property represents the full list of command-line
+ * arguments the child process was launched with.
+ */
+ readonly spawnargs: string[];
+ /**
+ * The `subprocess.spawnfile` property indicates the executable file name of
+ * the child process that is launched.
+ *
+ * For {@link fork}, its value will be equal to `process.execPath`.
+ * For {@link spawn}, its value will be the name of
+ * the executable file.
+ * For {@link exec}, its value will be the name of the shell
+ * in which the child process is launched.
+ */
+ readonly spawnfile: string;
+ /**
+ * The `subprocess.kill()` method sends a signal to the child process. If no
+ * argument is given, the process will be sent the `'SIGTERM'` signal. See [`signal(7)`](http://man7.org/linux/man-pages/man7/signal.7.html) for a list of available signals. This function
+ * returns `true` if [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) succeeds, and `false` otherwise.
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const grep = spawn('grep', ['ssh']);
+ *
+ * grep.on('close', (code, signal) => {
+ * console.log(
+ * `child process terminated due to receipt of signal ${signal}`);
+ * });
+ *
+ * // Send SIGHUP to process.
+ * grep.kill('SIGHUP');
+ * ```
+ *
+ * The `ChildProcess` object may emit an `'error'` event if the signal
+ * cannot be delivered. Sending a signal to a child process that has already exited
+ * is not an error but may have unforeseen consequences. Specifically, if the
+ * process identifier (PID) has been reassigned to another process, the signal will
+ * be delivered to that process instead which can have unexpected results.
+ *
+ * While the function is called `kill`, the signal delivered to the child process
+ * may not actually terminate the process.
+ *
+ * See [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for reference.
+ *
+ * On Windows, where POSIX signals do not exist, the `signal` argument will be
+ * ignored, and the process will be killed forcefully and abruptly (similar to`'SIGKILL'`).
+ * See `Signal Events` for more details.
+ *
+ * On Linux, child processes of child processes will not be terminated
+ * when attempting to kill their parent. This is likely to happen when running a
+ * new process in a shell or with the use of the `shell` option of `ChildProcess`:
+ *
+ * ```js
+ * 'use strict';
+ * const { spawn } = require('child_process');
+ *
+ * const subprocess = spawn(
+ * 'sh',
+ * [
+ * '-c',
+ * `node -e "setInterval(() => {
+ * console.log(process.pid, 'is alive')
+ * }, 500);"`,
+ * ], {
+ * stdio: ['inherit', 'inherit', 'inherit']
+ * }
+ * );
+ *
+ * setTimeout(() => {
+ * subprocess.kill(); // Does not terminate the Node.js process in the shell.
+ * }, 2000);
+ * ```
+ * @since v0.1.90
+ */
+ kill(signal?: NodeJS.Signals | number): boolean;
+ /**
+ * When an IPC channel has been established between the parent and child (
+ * i.e. when using {@link fork}), the `subprocess.send()` method can
+ * be used to send messages to the child process. When the child process is a
+ * Node.js instance, these messages can be received via the `'message'` event.
+ *
+ * The message goes through serialization and parsing. The resulting
+ * message might not be the same as what is originally sent.
+ *
+ * For example, in the parent script:
+ *
+ * ```js
+ * const cp = require('child_process');
+ * const n = cp.fork(`${__dirname}/sub.js`);
+ *
+ * n.on('message', (m) => {
+ * console.log('PARENT got message:', m);
+ * });
+ *
+ * // Causes the child to print: CHILD got message: { hello: 'world' }
+ * n.send({ hello: 'world' });
+ * ```
+ *
+ * And then the child script, `'sub.js'` might look like this:
+ *
+ * ```js
+ * process.on('message', (m) => {
+ * console.log('CHILD got message:', m);
+ * });
+ *
+ * // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
+ * process.send({ foo: 'bar', baz: NaN });
+ * ```
+ *
+ * Child Node.js processes will have a `process.send()` method of their own
+ * that allows the child to send messages back to the parent.
+ *
+ * There is a special case when sending a `{cmd: 'NODE_foo'}` message. Messages
+ * containing a `NODE_` prefix in the `cmd` property are reserved for use within
+ * Node.js core and will not be emitted in the child's `'message'` event. Rather, such messages are emitted using the`'internalMessage'` event and are consumed internally by Node.js.
+ * Applications should avoid using such messages or listening for`'internalMessage'` events as it is subject to change without notice.
+ *
+ * The optional `sendHandle` argument that may be passed to `subprocess.send()` is
+ * for passing a TCP server or socket object to the child process. The child will
+ * receive the object as the second argument passed to the callback function
+ * registered on the `'message'` event. Any data that is received
+ * and buffered in the socket will not be sent to the child.
+ *
+ * The optional `callback` is a function that is invoked after the message is
+ * sent but before the child may have received it. The function is called with a
+ * single argument: `null` on success, or an `Error` object on failure.
+ *
+ * If no `callback` function is provided and the message cannot be sent, an`'error'` event will be emitted by the `ChildProcess` object. This can
+ * happen, for instance, when the child process has already exited.
+ *
+ * `subprocess.send()` will return `false` if the channel has closed or when the
+ * backlog of unsent messages exceeds a threshold that makes it unwise to send
+ * more. Otherwise, the method returns `true`. The `callback` function can be
+ * used to implement flow control.
+ *
+ * #### Example: sending a server object
+ *
+ * The `sendHandle` argument can be used, for instance, to pass the handle of
+ * a TCP server object to the child process as illustrated in the example below:
+ *
+ * ```js
+ * const subprocess = require('child_process').fork('subprocess.js');
+ *
+ * // Open up the server object and send the handle.
+ * const server = require('net').createServer();
+ * server.on('connection', (socket) => {
+ * socket.end('handled by parent');
+ * });
+ * server.listen(1337, () => {
+ * subprocess.send('server', server);
+ * });
+ * ```
+ *
+ * The child would then receive the server object as:
+ *
+ * ```js
+ * process.on('message', (m, server) => {
+ * if (m === 'server') {
+ * server.on('connection', (socket) => {
+ * socket.end('handled by child');
+ * });
+ * }
+ * });
+ * ```
+ *
+ * Once the server is now shared between the parent and child, some connections
+ * can be handled by the parent and some by the child.
+ *
+ * While the example above uses a server created using the `net` module, `dgram`module servers use exactly the same workflow with the exceptions of listening on
+ * a `'message'` event instead of `'connection'` and using `server.bind()` instead
+ * of `server.listen()`. This is, however, currently only supported on Unix
+ * platforms.
+ *
+ * #### Example: sending a socket object
+ *
+ * Similarly, the `sendHandler` argument can be used to pass the handle of a
+ * socket to the child process. The example below spawns two children that each
+ * handle connections with "normal" or "special" priority:
+ *
+ * ```js
+ * const { fork } = require('child_process');
+ * const normal = fork('subprocess.js', ['normal']);
+ * const special = fork('subprocess.js', ['special']);
+ *
+ * // Open up the server and send sockets to child. Use pauseOnConnect to prevent
+ * // the sockets from being read before they are sent to the child process.
+ * const server = require('net').createServer({ pauseOnConnect: true });
+ * server.on('connection', (socket) => {
+ *
+ * // If this is special priority...
+ * if (socket.remoteAddress === '74.125.127.100') {
+ * special.send('socket', socket);
+ * return;
+ * }
+ * // This is normal priority.
+ * normal.send('socket', socket);
+ * });
+ * server.listen(1337);
+ * ```
+ *
+ * The `subprocess.js` would receive the socket handle as the second argument
+ * passed to the event callback function:
+ *
+ * ```js
+ * process.on('message', (m, socket) => {
+ * if (m === 'socket') {
+ * if (socket) {
+ * // Check that the client socket exists.
+ * // It is possible for the socket to be closed between the time it is
+ * // sent and the time it is received in the child process.
+ * socket.end(`Request handled with ${process.argv[2]} priority`);
+ * }
+ * }
+ * });
+ * ```
+ *
+ * Do not use `.maxConnections` on a socket that has been passed to a subprocess.
+ * The parent cannot track when the socket is destroyed.
+ *
+ * Any `'message'` handlers in the subprocess should verify that `socket` exists,
+ * as the connection may have been closed during the time it takes to send the
+ * connection to the child.
+ * @since v0.5.9
+ * @param options The `options` argument, if present, is an object used to parameterize the sending of certain types of handles. `options` supports the following properties:
+ */
+ send(message: Serializable, callback?: (error: Error | null) => void): boolean;
+ send(message: Serializable, sendHandle?: SendHandle, callback?: (error: Error | null) => void): boolean;
+ send(message: Serializable, sendHandle?: SendHandle, options?: MessageOptions, callback?: (error: Error | null) => void): boolean;
+ /**
+ * Closes the IPC channel between parent and child, allowing the child to exit
+ * gracefully once there are no other connections keeping it alive. After calling
+ * this method the `subprocess.connected` and `process.connected` properties in
+ * both the parent and child (respectively) will be set to `false`, and it will be
+ * no longer possible to pass messages between the processes.
+ *
+ * The `'disconnect'` event will be emitted when there are no messages in the
+ * process of being received. This will most often be triggered immediately after
+ * calling `subprocess.disconnect()`.
+ *
+ * When the child process is a Node.js instance (e.g. spawned using {@link fork}), the `process.disconnect()` method can be invoked
+ * within the child process to close the IPC channel as well.
+ * @since v0.7.2
+ */
+ disconnect(): void;
+ /**
+ * By default, the parent will wait for the detached child to exit. To prevent the
+ * parent from waiting for a given `subprocess` to exit, use the`subprocess.unref()` method. Doing so will cause the parent's event loop to not
+ * include the child in its reference count, allowing the parent to exit
+ * independently of the child, unless there is an established IPC channel between
+ * the child and the parent.
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ *
+ * const subprocess = spawn(process.argv[0], ['child_program.js'], {
+ * detached: true,
+ * stdio: 'ignore'
+ * });
+ *
+ * subprocess.unref();
+ * ```
+ * @since v0.7.10
+ */
+ unref(): void;
+ /**
+ * Calling `subprocess.ref()` after making a call to `subprocess.unref()` will
+ * restore the removed reference count for the child process, forcing the parent
+ * to wait for the child to exit before exiting itself.
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ *
+ * const subprocess = spawn(process.argv[0], ['child_program.js'], {
+ * detached: true,
+ * stdio: 'ignore'
+ * });
+ *
+ * subprocess.unref();
+ * subprocess.ref();
+ * ```
+ * @since v0.7.10
+ */
+ ref(): void;
+ /**
+ * events.EventEmitter
+ * 1. close
+ * 2. disconnect
+ * 3. error
+ * 4. exit
+ * 5. message
+ * 6. spawn
+ */
+ addListener(event: string, listener: (...args: any[]) => void): this;
+ addListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ addListener(event: 'disconnect', listener: () => void): this;
+ addListener(event: 'error', listener: (err: Error) => void): this;
+ addListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ addListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
+ addListener(event: 'spawn', listener: () => void): this;
+ emit(event: string | symbol, ...args: any[]): boolean;
+ emit(event: 'close', code: number | null, signal: NodeJS.Signals | null): boolean;
+ emit(event: 'disconnect'): boolean;
+ emit(event: 'error', err: Error): boolean;
+ emit(event: 'exit', code: number | null, signal: NodeJS.Signals | null): boolean;
+ emit(event: 'message', message: Serializable, sendHandle: SendHandle): boolean;
+ emit(event: 'spawn', listener: () => void): boolean;
+ on(event: string, listener: (...args: any[]) => void): this;
+ on(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ on(event: 'disconnect', listener: () => void): this;
+ on(event: 'error', listener: (err: Error) => void): this;
+ on(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ on(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
+ on(event: 'spawn', listener: () => void): this;
+ once(event: string, listener: (...args: any[]) => void): this;
+ once(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ once(event: 'disconnect', listener: () => void): this;
+ once(event: 'error', listener: (err: Error) => void): this;
+ once(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ once(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
+ once(event: 'spawn', listener: () => void): this;
+ prependListener(event: string, listener: (...args: any[]) => void): this;
+ prependListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ prependListener(event: 'disconnect', listener: () => void): this;
+ prependListener(event: 'error', listener: (err: Error) => void): this;
+ prependListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ prependListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
+ prependListener(event: 'spawn', listener: () => void): this;
+ prependOnceListener(event: string, listener: (...args: any[]) => void): this;
+ prependOnceListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ prependOnceListener(event: 'disconnect', listener: () => void): this;
+ prependOnceListener(event: 'error', listener: (err: Error) => void): this;
+ prependOnceListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
+ prependOnceListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
+ prependOnceListener(event: 'spawn', listener: () => void): this;
+ }
+ // return this object when stdio option is undefined or not specified
+ interface ChildProcessWithoutNullStreams extends ChildProcess {
+ stdin: Writable;
+ stdout: Readable;
+ stderr: Readable;
+ readonly stdio: [
+ Writable,
+ Readable,
+ Readable,
+ // stderr
+ Readable | Writable | null | undefined,
+ // extra, no modification
+ Readable | Writable | null | undefined // extra, no modification
+ ];
+ }
+ // return this object when stdio option is a tuple of 3
+ interface ChildProcessByStdio<I extends null | Writable, O extends null | Readable, E extends null | Readable> extends ChildProcess {
+ stdin: I;
+ stdout: O;
+ stderr: E;
+ readonly stdio: [
+ I,
+ O,
+ E,
+ Readable | Writable | null | undefined,
+ // extra, no modification
+ Readable | Writable | null | undefined // extra, no modification
+ ];
+ }
+ interface MessageOptions {
+ keepOpen?: boolean | undefined;
+ }
+ type IOType = 'overlapped' | 'pipe' | 'ignore' | 'inherit';
+ type StdioOptions = IOType | Array<IOType | 'ipc' | Stream | number | null | undefined>;
+ type SerializationType = 'json' | 'advanced';
+ interface MessagingOptions extends Abortable {
+ /**
+ * Specify the kind of serialization used for sending messages between processes.
+ * @default 'json'
+ */
+ serialization?: SerializationType | undefined;
+ /**
+ * The signal value to be used when the spawned process will be killed by the abort signal.
+ * @default 'SIGTERM'
+ */
+ killSignal?: NodeJS.Signals | number | undefined;
+ /**
+ * In milliseconds the maximum amount of time the process is allowed to run.
+ */
+ timeout?: number | undefined;
+ }
+ interface ProcessEnvOptions {
+ uid?: number | undefined;
+ gid?: number | undefined;
+ cwd?: string | URL | undefined;
+ env?: NodeJS.ProcessEnv | undefined;
+ }
+ interface CommonOptions extends ProcessEnvOptions {
+ /**
+ * @default false
+ */
+ windowsHide?: boolean | undefined;
+ /**
+ * @default 0
+ */
+ timeout?: number | undefined;
+ }
+ interface CommonSpawnOptions extends CommonOptions, MessagingOptions, Abortable {
+ argv0?: string | undefined;
+ stdio?: StdioOptions | undefined;
+ shell?: boolean | string | undefined;
+ windowsVerbatimArguments?: boolean | undefined;
+ }
+ interface SpawnOptions extends CommonSpawnOptions {
+ detached?: boolean | undefined;
+ }
+ interface SpawnOptionsWithoutStdio extends SpawnOptions {
+ stdio?: StdioPipeNamed | StdioPipe[] | undefined;
+ }
+ type StdioNull = 'inherit' | 'ignore' | Stream;
+ type StdioPipeNamed = 'pipe' | 'overlapped';
+ type StdioPipe = undefined | null | StdioPipeNamed;
+ interface SpawnOptionsWithStdioTuple<Stdin extends StdioNull | StdioPipe, Stdout extends StdioNull | StdioPipe, Stderr extends StdioNull | StdioPipe> extends SpawnOptions {
+ stdio: [Stdin, Stdout, Stderr];
+ }
+ /**
+ * The `child_process.spawn()` method spawns a new process using the given`command`, with command-line arguments in `args`. If omitted, `args` defaults
+ * to an empty array.
+ *
+ * **If the `shell` option is enabled, do not pass unsanitized user input to this**
+ * **function. Any input containing shell metacharacters may be used to trigger**
+ * **arbitrary command execution.**
+ *
+ * A third argument may be used to specify additional options, with these defaults:
+ *
+ * ```js
+ * const defaults = {
+ * cwd: undefined,
+ * env: process.env
+ * };
+ * ```
+ *
+ * Use `cwd` to specify the working directory from which the process is spawned.
+ * If not given, the default is to inherit the current working directory. If given,
+ * but the path does not exist, the child process emits an `ENOENT` error
+ * and exits immediately. `ENOENT` is also emitted when the command
+ * does not exist.
+ *
+ * Use `env` to specify environment variables that will be visible to the new
+ * process, the default is `process.env`.
+ *
+ * `undefined` values in `env` will be ignored.
+ *
+ * Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the
+ * exit code:
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const ls = spawn('ls', ['-lh', '/usr']);
+ *
+ * ls.stdout.on('data', (data) => {
+ * console.log(`stdout: ${data}`);
+ * });
+ *
+ * ls.stderr.on('data', (data) => {
+ * console.error(`stderr: ${data}`);
+ * });
+ *
+ * ls.on('close', (code) => {
+ * console.log(`child process exited with code ${code}`);
+ * });
+ * ```
+ *
+ * Example: A very elaborate way to run `ps ax | grep ssh`
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const ps = spawn('ps', ['ax']);
+ * const grep = spawn('grep', ['ssh']);
+ *
+ * ps.stdout.on('data', (data) => {
+ * grep.stdin.write(data);
+ * });
+ *
+ * ps.stderr.on('data', (data) => {
+ * console.error(`ps stderr: ${data}`);
+ * });
+ *
+ * ps.on('close', (code) => {
+ * if (code !== 0) {
+ * console.log(`ps process exited with code ${code}`);
+ * }
+ * grep.stdin.end();
+ * });
+ *
+ * grep.stdout.on('data', (data) => {
+ * console.log(data.toString());
+ * });
+ *
+ * grep.stderr.on('data', (data) => {
+ * console.error(`grep stderr: ${data}`);
+ * });
+ *
+ * grep.on('close', (code) => {
+ * if (code !== 0) {
+ * console.log(`grep process exited with code ${code}`);
+ * }
+ * });
+ * ```
+ *
+ * Example of checking for failed `spawn`:
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const subprocess = spawn('bad_command');
+ *
+ * subprocess.on('error', (err) => {
+ * console.error('Failed to start subprocess.');
+ * });
+ * ```
+ *
+ * Certain platforms (macOS, Linux) will use the value of `argv[0]` for the process
+ * title while others (Windows, SunOS) will use `command`.
+ *
+ * Node.js currently overwrites `argv[0]` with `process.execPath` on startup, so`process.argv[0]` in a Node.js child process will not match the `argv0`parameter passed to `spawn` from the parent,
+ * retrieve it with the`process.argv0` property instead.
+ *
+ * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
+ * the error passed to the callback will be an `AbortError`:
+ *
+ * ```js
+ * const { spawn } = require('child_process');
+ * const controller = new AbortController();
+ * const { signal } = controller;
+ * const grep = spawn('grep', ['ssh'], { signal });
+ * grep.on('error', (err) => {
+ * // This will be called with err being an AbortError if the controller aborts
+ * });
+ * controller.abort(); // Stops the child process
+ * ```
+ * @since v0.1.90
+ * @param command The command to run.
+ * @param args List of string arguments.
+ */
+ function spawn(command: string, options?: SpawnOptionsWithoutStdio): ChildProcessWithoutNullStreams;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>): ChildProcessByStdio<Writable, Readable, Readable>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>): ChildProcessByStdio<Writable, Readable, null>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>): ChildProcessByStdio<Writable, null, Readable>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>): ChildProcessByStdio<null, Readable, Readable>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>): ChildProcessByStdio<Writable, null, null>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>): ChildProcessByStdio<null, Readable, null>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>): ChildProcessByStdio<null, null, Readable>;
+ function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>): ChildProcessByStdio<null, null, null>;
+ function spawn(command: string, options: SpawnOptions): ChildProcess;
+ // overloads of spawn with 'args'
+ function spawn(command: string, args?: ReadonlyArray<string>, options?: SpawnOptionsWithoutStdio): ChildProcessWithoutNullStreams;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>): ChildProcessByStdio<Writable, Readable, Readable>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>): ChildProcessByStdio<Writable, Readable, null>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>): ChildProcessByStdio<Writable, null, Readable>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>): ChildProcessByStdio<null, Readable, Readable>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>): ChildProcessByStdio<Writable, null, null>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>): ChildProcessByStdio<null, Readable, null>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>): ChildProcessByStdio<null, null, Readable>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>): ChildProcessByStdio<null, null, null>;
+ function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptions): ChildProcess;
+ interface ExecOptions extends CommonOptions {
+ shell?: string | undefined;
+ signal?: AbortSignal | undefined;
+ maxBuffer?: number | undefined;
+ killSignal?: NodeJS.Signals | number | undefined;
+ }
+ interface ExecOptionsWithStringEncoding extends ExecOptions {
+ encoding: BufferEncoding;
+ }
+ interface ExecOptionsWithBufferEncoding extends ExecOptions {
+ encoding: BufferEncoding | null; // specify `null`.
+ }
+ interface ExecException extends Error {
+ cmd?: string | undefined;
+ killed?: boolean | undefined;
+ code?: number | undefined;
+ signal?: NodeJS.Signals | undefined;
+ }
+ /**
+ * Spawns a shell then executes the `command` within that shell, buffering any
+ * generated output. The `command` string passed to the exec function is processed
+ * directly by the shell and special characters (vary based on [shell](https://en.wikipedia.org/wiki/List_of_command-line_interpreters))
+ * need to be dealt with accordingly:
+ *
+ * ```js
+ * const { exec } = require('child_process');
+ *
+ * exec('"/path/to/test file/test.sh" arg1 arg2');
+ * // Double quotes are used so that the space in the path is not interpreted as
+ * // a delimiter of multiple arguments.
+ *
+ * exec('echo "The \\$HOME variable is $HOME"');
+ * // The $HOME variable is escaped in the first instance, but not in the second.
+ * ```
+ *
+ * **Never pass unsanitized user input to this function. Any input containing shell**
+ * **metacharacters may be used to trigger arbitrary command execution.**
+ *
+ * If a `callback` function is provided, it is called with the arguments`(error, stdout, stderr)`. On success, `error` will be `null`. On error,`error` will be an instance of `Error`. The
+ * `error.code` property will be
+ * the exit code of the process. By convention, any exit code other than `0`indicates an error. `error.signal` will be the signal that terminated the
+ * process.
+ *
+ * The `stdout` and `stderr` arguments passed to the callback will contain the
+ * stdout and stderr output of the child process. By default, Node.js will decode
+ * the output as UTF-8 and pass strings to the callback. The `encoding` option
+ * can be used to specify the character encoding used to decode the stdout and
+ * stderr output. If `encoding` is `'buffer'`, or an unrecognized character
+ * encoding, `Buffer` objects will be passed to the callback instead.
+ *
+ * ```js
+ * const { exec } = require('child_process');
+ * exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
+ * if (error) {
+ * console.error(`exec error: ${error}`);
+ * return;
+ * }
+ * console.log(`stdout: ${stdout}`);
+ * console.error(`stderr: ${stderr}`);
+ * });
+ * ```
+ *
+ * If `timeout` is greater than `0`, the parent will send the signal
+ * identified by the `killSignal` property (the default is `'SIGTERM'`) if the
+ * child runs longer than `timeout` milliseconds.
+ *
+ * Unlike the [`exec(3)`](http://man7.org/linux/man-pages/man3/exec.3.html) POSIX system call, `child_process.exec()` does not replace
+ * the existing process and uses a shell to execute the command.
+ *
+ * If this method is invoked as its `util.promisify()` ed version, it returns
+ * a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned`ChildProcess` instance is attached to the `Promise` as a `child` property. In
+ * case of an error (including any error resulting in an exit code other than 0), a
+ * rejected promise is returned, with the same `error` object given in the
+ * callback, but with two additional properties `stdout` and `stderr`.
+ *
+ * ```js
+ * const util = require('util');
+ * const exec = util.promisify(require('child_process').exec);
+ *
+ * async function lsExample() {
+ * const { stdout, stderr } = await exec('ls');
+ * console.log('stdout:', stdout);
+ * console.error('stderr:', stderr);
+ * }
+ * lsExample();
+ * ```
+ *
+ * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
+ * the error passed to the callback will be an `AbortError`:
+ *
+ * ```js
+ * const { exec } = require('child_process');
+ * const controller = new AbortController();
+ * const { signal } = controller;
+ * const child = exec('grep ssh', { signal }, (error) => {
+ * console.log(error); // an AbortError
+ * });
+ * controller.abort();
+ * ```
+ * @since v0.1.90
+ * @param command The command to run, with space-separated arguments.
+ * @param callback called with the output when process terminates.
+ */
+ function exec(command: string, callback?: (error: ExecException | null, stdout: string, stderr: string) => void): ChildProcess;
+ // `options` with `"buffer"` or `null` for `encoding` means stdout/stderr are definitely `Buffer`.
+ function exec(
+ command: string,
+ options: {
+ encoding: 'buffer' | null;
+ } & ExecOptions,
+ callback?: (error: ExecException | null, stdout: Buffer, stderr: Buffer) => void
+ ): ChildProcess;
+ // `options` with well known `encoding` means stdout/stderr are definitely `string`.
+ function exec(
+ command: string,
+ options: {
+ encoding: BufferEncoding;
+ } & ExecOptions,
+ callback?: (error: ExecException | null, stdout: string, stderr: string) => void
+ ): ChildProcess;
+ // `options` with an `encoding` whose type is `string` means stdout/stderr could either be `Buffer` or `string`.
+ // There is no guarantee the `encoding` is unknown as `string` is a superset of `BufferEncoding`.
+ function exec(
+ command: string,
+ options: {
+ encoding: BufferEncoding;
+ } & ExecOptions,
+ callback?: (error: ExecException | null, stdout: string | Buffer, stderr: string | Buffer) => void
+ ): ChildProcess;
+ // `options` without an `encoding` means stdout/stderr are definitely `string`.
+ function exec(command: string, options: ExecOptions, callback?: (error: ExecException | null, stdout: string, stderr: string) => void): ChildProcess;
+ // fallback if nothing else matches. Worst case is always `string | Buffer`.
+ function exec(
+ command: string,
+ options: (ObjectEncodingOptions & ExecOptions) | undefined | null,
+ callback?: (error: ExecException | null, stdout: string | Buffer, stderr: string | Buffer) => void
+ ): ChildProcess;
+ interface PromiseWithChild<T> extends Promise<T> {
+ child: ChildProcess;
+ }
+ namespace exec {
+ function __promisify__(command: string): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ command: string,
+ options: {
+ encoding: 'buffer' | null;
+ } & ExecOptions
+ ): PromiseWithChild<{
+ stdout: Buffer;
+ stderr: Buffer;
+ }>;
+ function __promisify__(
+ command: string,
+ options: {
+ encoding: BufferEncoding;
+ } & ExecOptions
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ command: string,
+ options: ExecOptions
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ command: string,
+ options?: (ObjectEncodingOptions & ExecOptions) | null
+ ): PromiseWithChild<{
+ stdout: string | Buffer;
+ stderr: string | Buffer;
+ }>;
+ }
+ interface ExecFileOptions extends CommonOptions, Abortable {
+ maxBuffer?: number | undefined;
+ killSignal?: NodeJS.Signals | number | undefined;
+ windowsVerbatimArguments?: boolean | undefined;
+ shell?: boolean | string | undefined;
+ signal?: AbortSignal | undefined;
+ }
+ interface ExecFileOptionsWithStringEncoding extends ExecFileOptions {
+ encoding: BufferEncoding;
+ }
+ interface ExecFileOptionsWithBufferEncoding extends ExecFileOptions {
+ encoding: 'buffer' | null;
+ }
+ interface ExecFileOptionsWithOtherEncoding extends ExecFileOptions {
+ encoding: BufferEncoding;
+ }
+ type ExecFileException = ExecException & NodeJS.ErrnoException;
+ /**
+ * The `child_process.execFile()` function is similar to {@link exec} except that it does not spawn a shell by default. Rather, the specified
+ * executable `file` is spawned directly as a new process making it slightly more
+ * efficient than {@link exec}.
+ *
+ * The same options as {@link exec} are supported. Since a shell is
+ * not spawned, behaviors such as I/O redirection and file globbing are not
+ * supported.
+ *
+ * ```js
+ * const { execFile } = require('child_process');
+ * const child = execFile('node', ['--version'], (error, stdout, stderr) => {
+ * if (error) {
+ * throw error;
+ * }
+ * console.log(stdout);
+ * });
+ * ```
+ *
+ * The `stdout` and `stderr` arguments passed to the callback will contain the
+ * stdout and stderr output of the child process. By default, Node.js will decode
+ * the output as UTF-8 and pass strings to the callback. The `encoding` option
+ * can be used to specify the character encoding used to decode the stdout and
+ * stderr output. If `encoding` is `'buffer'`, or an unrecognized character
+ * encoding, `Buffer` objects will be passed to the callback instead.
+ *
+ * If this method is invoked as its `util.promisify()` ed version, it returns
+ * a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned`ChildProcess` instance is attached to the `Promise` as a `child` property. In
+ * case of an error (including any error resulting in an exit code other than 0), a
+ * rejected promise is returned, with the same `error` object given in the
+ * callback, but with two additional properties `stdout` and `stderr`.
+ *
+ * ```js
+ * const util = require('util');
+ * const execFile = util.promisify(require('child_process').execFile);
+ * async function getVersion() {
+ * const { stdout } = await execFile('node', ['--version']);
+ * console.log(stdout);
+ * }
+ * getVersion();
+ * ```
+ *
+ * **If the `shell` option is enabled, do not pass unsanitized user input to this**
+ * **function. Any input containing shell metacharacters may be used to trigger**
+ * **arbitrary command execution.**
+ *
+ * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
+ * the error passed to the callback will be an `AbortError`:
+ *
+ * ```js
+ * const { execFile } = require('child_process');
+ * const controller = new AbortController();
+ * const { signal } = controller;
+ * const child = execFile('node', ['--version'], { signal }, (error) => {
+ * console.log(error); // an AbortError
+ * });
+ * controller.abort();
+ * ```
+ * @since v0.1.91
+ * @param file The name or path of the executable file to run.
+ * @param args List of string arguments.
+ * @param callback Called with the output when process terminates.
+ */
+ function execFile(file: string): ChildProcess;
+ function execFile(file: string, options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null): ChildProcess;
+ function execFile(file: string, args?: ReadonlyArray<string> | null): ChildProcess;
+ function execFile(file: string, args: ReadonlyArray<string> | undefined | null, options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null): ChildProcess;
+ // no `options` definitely means stdout/stderr are `string`.
+ function execFile(file: string, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
+ function execFile(file: string, args: ReadonlyArray<string> | undefined | null, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
+ // `options` with `"buffer"` or `null` for `encoding` means stdout/stderr are definitely `Buffer`.
+ function execFile(file: string, options: ExecFileOptionsWithBufferEncoding, callback: (error: ExecFileException | null, stdout: Buffer, stderr: Buffer) => void): ChildProcess;
+ function execFile(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithBufferEncoding,
+ callback: (error: ExecFileException | null, stdout: Buffer, stderr: Buffer) => void
+ ): ChildProcess;
+ // `options` with well known `encoding` means stdout/stderr are definitely `string`.
+ function execFile(file: string, options: ExecFileOptionsWithStringEncoding, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
+ function execFile(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithStringEncoding,
+ callback: (error: ExecFileException | null, stdout: string, stderr: string) => void
+ ): ChildProcess;
+ // `options` with an `encoding` whose type is `string` means stdout/stderr could either be `Buffer` or `string`.
+ // There is no guarantee the `encoding` is unknown as `string` is a superset of `BufferEncoding`.
+ function execFile(file: string, options: ExecFileOptionsWithOtherEncoding, callback: (error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void): ChildProcess;
+ function execFile(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithOtherEncoding,
+ callback: (error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void
+ ): ChildProcess;
+ // `options` without an `encoding` means stdout/stderr are definitely `string`.
+ function execFile(file: string, options: ExecFileOptions, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
+ function execFile(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptions,
+ callback: (error: ExecFileException | null, stdout: string, stderr: string) => void
+ ): ChildProcess;
+ // fallback if nothing else matches. Worst case is always `string | Buffer`.
+ function execFile(
+ file: string,
+ options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null,
+ callback: ((error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void) | undefined | null
+ ): ChildProcess;
+ function execFile(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null,
+ callback: ((error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void) | undefined | null
+ ): ChildProcess;
+ namespace execFile {
+ function __promisify__(file: string): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ options: ExecFileOptionsWithBufferEncoding
+ ): PromiseWithChild<{
+ stdout: Buffer;
+ stderr: Buffer;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithBufferEncoding
+ ): PromiseWithChild<{
+ stdout: Buffer;
+ stderr: Buffer;
+ }>;
+ function __promisify__(
+ file: string,
+ options: ExecFileOptionsWithStringEncoding
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithStringEncoding
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ options: ExecFileOptionsWithOtherEncoding
+ ): PromiseWithChild<{
+ stdout: string | Buffer;
+ stderr: string | Buffer;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptionsWithOtherEncoding
+ ): PromiseWithChild<{
+ stdout: string | Buffer;
+ stderr: string | Buffer;
+ }>;
+ function __promisify__(
+ file: string,
+ options: ExecFileOptions
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: ExecFileOptions
+ ): PromiseWithChild<{
+ stdout: string;
+ stderr: string;
+ }>;
+ function __promisify__(
+ file: string,
+ options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null
+ ): PromiseWithChild<{
+ stdout: string | Buffer;
+ stderr: string | Buffer;
+ }>;
+ function __promisify__(
+ file: string,
+ args: ReadonlyArray<string> | undefined | null,
+ options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null
+ ): PromiseWithChild<{
+ stdout: string | Buffer;
+ stderr: string | Buffer;
+ }>;
+ }
+ interface ForkOptions extends ProcessEnvOptions, MessagingOptions, Abortable {
+ execPath?: string | undefined;
+ execArgv?: string[] | undefined;
+ silent?: boolean | undefined;
+ stdio?: StdioOptions | undefined;
+ detached?: boolean | undefined;
+ windowsVerbatimArguments?: boolean | undefined;
+ }
+ /**
+ * The `child_process.fork()` method is a special case of {@link spawn} used specifically to spawn new Node.js processes.
+ * Like {@link spawn}, a `ChildProcess` object is returned. The
+ * returned `ChildProcess` will have an additional communication channel
+ * built-in that allows messages to be passed back and forth between the parent and
+ * child. See `subprocess.send()` for details.
+ *
+ * Keep in mind that spawned Node.js child processes are
+ * independent of the parent with exception of the IPC communication channel
+ * that is established between the two. Each process has its own memory, with
+ * their own V8 instances. Because of the additional resource allocations
+ * required, spawning a large number of child Node.js processes is not
+ * recommended.
+ *
+ * By default, `child_process.fork()` will spawn new Node.js instances using the `process.execPath` of the parent process. The `execPath` property in the`options` object allows for an alternative
+ * execution path to be used.
+ *
+ * Node.js processes launched with a custom `execPath` will communicate with the
+ * parent process using the file descriptor (fd) identified using the
+ * environment variable `NODE_CHANNEL_FD` on the child process.
+ *
+ * Unlike the [`fork(2)`](http://man7.org/linux/man-pages/man2/fork.2.html) POSIX system call, `child_process.fork()` does not clone the
+ * current process.
+ *
+ * The `shell` option available in {@link spawn} is not supported by`child_process.fork()` and will be ignored if set.
+ *
+ * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
+ * the error passed to the callback will be an `AbortError`:
+ *
+ * ```js
+ * if (process.argv[2] === 'child') {
+ * setTimeout(() => {
+ * console.log(`Hello from ${process.argv[2]}!`);
+ * }, 1_000);
+ * } else {
+ * const { fork } = require('child_process');
+ * const controller = new AbortController();
+ * const { signal } = controller;
+ * const child = fork(__filename, ['child'], { signal });
+ * child.on('error', (err) => {
+ * // This will be called with err being an AbortError if the controller aborts
+ * });
+ * controller.abort(); // Stops the child process
+ * }
+ * ```
+ * @since v0.5.0
+ * @param modulePath The module to run in the child.
+ * @param args List of string arguments.
+ */
+ function fork(modulePath: string, options?: ForkOptions): ChildProcess;
+ function fork(modulePath: string, args?: ReadonlyArray<string>, options?: ForkOptions): ChildProcess;
+ interface SpawnSyncOptions extends CommonSpawnOptions {
+ input?: string | NodeJS.ArrayBufferView | undefined;
+ maxBuffer?: number | undefined;
+ encoding?: BufferEncoding | 'buffer' | null | undefined;
+ }
+ interface SpawnSyncOptionsWithStringEncoding extends SpawnSyncOptions {
+ encoding: BufferEncoding;
+ }
+ interface SpawnSyncOptionsWithBufferEncoding extends SpawnSyncOptions {
+ encoding?: 'buffer' | null | undefined;
+ }
+ interface SpawnSyncReturns<T> {
+ pid: number;
+ output: Array<T | null>;
+ stdout: T;
+ stderr: T;
+ status: number | null;
+ signal: NodeJS.Signals | null;
+ error?: Error | undefined;
+ }
+ /**
+ * The `child_process.spawnSync()` method is generally identical to {@link spawn} with the exception that the function will not return
+ * until the child process has fully closed. When a timeout has been encountered
+ * and `killSignal` is sent, the method won't return until the process has
+ * completely exited. If the process intercepts and handles the `SIGTERM` signal
+ * and doesn't exit, the parent process will wait until the child process has
+ * exited.
+ *
+ * **If the `shell` option is enabled, do not pass unsanitized user input to this**
+ * **function. Any input containing shell metacharacters may be used to trigger**
+ * **arbitrary command execution.**
+ * @since v0.11.12
+ * @param command The command to run.
+ * @param args List of string arguments.
+ */
+ function spawnSync(command: string): SpawnSyncReturns<Buffer>;
+ function spawnSync(command: string, options: SpawnSyncOptionsWithStringEncoding): SpawnSyncReturns<string>;
+ function spawnSync(command: string, options: SpawnSyncOptionsWithBufferEncoding): SpawnSyncReturns<Buffer>;
+ function spawnSync(command: string, options?: SpawnSyncOptions): SpawnSyncReturns<string | Buffer>;
+ function spawnSync(command: string, args: ReadonlyArray<string>): SpawnSyncReturns<Buffer>;
+ function spawnSync(command: string, args: ReadonlyArray<string>, options: SpawnSyncOptionsWithStringEncoding): SpawnSyncReturns<string>;
+ function spawnSync(command: string, args: ReadonlyArray<string>, options: SpawnSyncOptionsWithBufferEncoding): SpawnSyncReturns<Buffer>;
+ function spawnSync(command: string, args?: ReadonlyArray<string>, options?: SpawnSyncOptions): SpawnSyncReturns<string | Buffer>;
+ interface CommonExecOptions extends CommonOptions {
+ input?: string | NodeJS.ArrayBufferView | undefined;
+ stdio?: StdioOptions | undefined;
+ killSignal?: NodeJS.Signals | number | undefined;
+ maxBuffer?: number | undefined;
+ encoding?: BufferEncoding | 'buffer' | null | undefined;
+ }
+ interface ExecSyncOptions extends CommonExecOptions {
+ shell?: string | undefined;
+ }
+ interface ExecSyncOptionsWithStringEncoding extends ExecSyncOptions {
+ encoding: BufferEncoding;
+ }
+ interface ExecSyncOptionsWithBufferEncoding extends ExecSyncOptions {
+ encoding?: 'buffer' | null | undefined;
+ }
+ /**
+ * The `child_process.execSync()` method is generally identical to {@link exec} with the exception that the method will not return
+ * until the child process has fully closed. When a timeout has been encountered
+ * and `killSignal` is sent, the method won't return until the process has
+ * completely exited. If the child process intercepts and handles the `SIGTERM`signal and doesn't exit, the parent process will wait until the child process
+ * has exited.
+ *
+ * If the process times out or has a non-zero exit code, this method will throw.
+ * The `Error` object will contain the entire result from {@link spawnSync}.
+ *
+ * **Never pass unsanitized user input to this function. Any input containing shell**
+ * **metacharacters may be used to trigger arbitrary command execution.**
+ * @since v0.11.12
+ * @param command The command to run.
+ * @return The stdout from the command.
+ */
+ function execSync(command: string): Buffer;
+ function execSync(command: string, options: ExecSyncOptionsWithStringEncoding): string;
+ function execSync(command: string, options: ExecSyncOptionsWithBufferEncoding): Buffer;
+ function execSync(command: string, options?: ExecSyncOptions): string | Buffer;
+ interface ExecFileSyncOptions extends CommonExecOptions {
+ shell?: boolean | string | undefined;
+ }
+ interface ExecFileSyncOptionsWithStringEncoding extends ExecFileSyncOptions {
+ encoding: BufferEncoding;
+ }
+ interface ExecFileSyncOptionsWithBufferEncoding extends ExecFileSyncOptions {
+ encoding?: 'buffer' | null; // specify `null`.
+ }
+ /**
+ * The `child_process.execFileSync()` method is generally identical to {@link execFile} with the exception that the method will not
+ * return until the child process has fully closed. When a timeout has been
+ * encountered and `killSignal` is sent, the method won't return until the process
+ * has completely exited.
+ *
+ * If the child process intercepts and handles the `SIGTERM` signal and
+ * does not exit, the parent process will still wait until the child process has
+ * exited.
+ *
+ * If the process times out or has a non-zero exit code, this method will throw an `Error` that will include the full result of the underlying {@link spawnSync}.
+ *
+ * **If the `shell` option is enabled, do not pass unsanitized user input to this**
+ * **function. Any input containing shell metacharacters may be used to trigger**
+ * **arbitrary command execution.**
+ * @since v0.11.12
+ * @param file The name or path of the executable file to run.
+ * @param args List of string arguments.
+ * @return The stdout from the command.
+ */
+ function execFileSync(file: string): Buffer;
+ function execFileSync(file: string, options: ExecFileSyncOptionsWithStringEncoding): string;
+ function execFileSync(file: string, options: ExecFileSyncOptionsWithBufferEncoding): Buffer;
+ function execFileSync(file: string, options?: ExecFileSyncOptions): string | Buffer;
+ function execFileSync(file: string, args: ReadonlyArray<string>): Buffer;
+ function execFileSync(file: string, args: ReadonlyArray<string>, options: ExecFileSyncOptionsWithStringEncoding): string;
+ function execFileSync(file: string, args: ReadonlyArray<string>, options: ExecFileSyncOptionsWithBufferEncoding): Buffer;
+ function execFileSync(file: string, args?: ReadonlyArray<string>, options?: ExecFileSyncOptions): string | Buffer;
+}
+declare module 'node:child_process' {
+ export * from 'child_process';
+}