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Diffstat (limited to 'client/node_modules/@types/node/dgram.d.ts')
-rwxr-xr-x | client/node_modules/@types/node/dgram.d.ts | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/client/node_modules/@types/node/dgram.d.ts b/client/node_modules/@types/node/dgram.d.ts new file mode 100755 index 0000000..247328d --- /dev/null +++ b/client/node_modules/@types/node/dgram.d.ts @@ -0,0 +1,545 @@ +/** + * The `dgram` module provides an implementation of UDP datagram sockets. + * + * ```js + * import dgram from 'dgram'; + * + * const server = dgram.createSocket('udp4'); + * + * server.on('error', (err) => { + * console.log(`server error:\n${err.stack}`); + * server.close(); + * }); + * + * server.on('message', (msg, rinfo) => { + * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); + * }); + * + * server.on('listening', () => { + * const address = server.address(); + * console.log(`server listening ${address.address}:${address.port}`); + * }); + * + * server.bind(41234); + * // Prints: server listening 0.0.0.0:41234 + * ``` + * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/dgram.js) + */ +declare module 'dgram' { + import { AddressInfo } from 'node:net'; + import * as dns from 'node:dns'; + import { EventEmitter, Abortable } from 'node:events'; + interface RemoteInfo { + address: string; + family: 'IPv4' | 'IPv6'; + port: number; + size: number; + } + interface BindOptions { + port?: number | undefined; + address?: string | undefined; + exclusive?: boolean | undefined; + fd?: number | undefined; + } + type SocketType = 'udp4' | 'udp6'; + interface SocketOptions extends Abortable { + type: SocketType; + reuseAddr?: boolean | undefined; + /** + * @default false + */ + ipv6Only?: boolean | undefined; + recvBufferSize?: number | undefined; + sendBufferSize?: number | undefined; + lookup?: ((hostname: string, options: dns.LookupOneOptions, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void) => void) | undefined; + } + /** + * Creates a `dgram.Socket` object. Once the socket is created, calling `socket.bind()` will instruct the socket to begin listening for datagram + * messages. When `address` and `port` are not passed to `socket.bind()` the + * method will bind the socket to the "all interfaces" address on a random port + * (it does the right thing for both `udp4` and `udp6` sockets). The bound address + * and port can be retrieved using `socket.address().address` and `socket.address().port`. + * + * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.close()` on the socket: + * + * ```js + * const controller = new AbortController(); + * const { signal } = controller; + * const server = dgram.createSocket({ type: 'udp4', signal }); + * server.on('message', (msg, rinfo) => { + * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); + * }); + * // Later, when you want to close the server. + * controller.abort(); + * ``` + * @since v0.11.13 + * @param options Available options are: + * @param callback Attached as a listener for `'message'` events. Optional. + */ + function createSocket(type: SocketType, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket; + function createSocket(options: SocketOptions, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket; + /** + * Encapsulates the datagram functionality. + * + * New instances of `dgram.Socket` are created using {@link createSocket}. + * The `new` keyword is not to be used to create `dgram.Socket` instances. + * @since v0.1.99 + */ + class Socket extends EventEmitter { + /** + * Tells the kernel to join a multicast group at the given `multicastAddress` and`multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If the`multicastInterface` argument is not + * specified, the operating system will choose + * one interface and will add membership to it. To add membership to every + * available interface, call `addMembership` multiple times, once per interface. + * + * When called on an unbound socket, this method will implicitly bind to a random + * port, listening on all interfaces. + * + * When sharing a UDP socket across multiple `cluster` workers, the`socket.addMembership()` function must be called only once or an`EADDRINUSE` error will occur: + * + * ```js + * import cluster from 'cluster'; + * import dgram from 'dgram'; + * + * if (cluster.isPrimary) { + * cluster.fork(); // Works ok. + * cluster.fork(); // Fails with EADDRINUSE. + * } else { + * const s = dgram.createSocket('udp4'); + * s.bind(1234, () => { + * s.addMembership('224.0.0.114'); + * }); + * } + * ``` + * @since v0.6.9 + */ + addMembership(multicastAddress: string, multicastInterface?: string): void; + /** + * Returns an object containing the address information for a socket. + * For UDP sockets, this object will contain `address`, `family` and `port`properties. + * + * This method throws `EBADF` if called on an unbound socket. + * @since v0.1.99 + */ + address(): AddressInfo; + /** + * For UDP sockets, causes the `dgram.Socket` to listen for datagram + * messages on a named `port` and optional `address`. If `port` is not + * specified or is `0`, the operating system will attempt to bind to a + * random port. If `address` is not specified, the operating system will + * attempt to listen on all addresses. Once binding is complete, a`'listening'` event is emitted and the optional `callback` function is + * called. + * + * Specifying both a `'listening'` event listener and passing a`callback` to the `socket.bind()` method is not harmful but not very + * useful. + * + * A bound datagram socket keeps the Node.js process running to receive + * datagram messages. + * + * If binding fails, an `'error'` event is generated. In rare case (e.g. + * attempting to bind with a closed socket), an `Error` may be thrown. + * + * Example of a UDP server listening on port 41234: + * + * ```js + * import dgram from 'dgram'; + * + * const server = dgram.createSocket('udp4'); + * + * server.on('error', (err) => { + * console.log(`server error:\n${err.stack}`); + * server.close(); + * }); + * + * server.on('message', (msg, rinfo) => { + * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); + * }); + * + * server.on('listening', () => { + * const address = server.address(); + * console.log(`server listening ${address.address}:${address.port}`); + * }); + * + * server.bind(41234); + * // Prints: server listening 0.0.0.0:41234 + * ``` + * @since v0.1.99 + * @param callback with no parameters. Called when binding is complete. + */ + bind(port?: number, address?: string, callback?: () => void): this; + bind(port?: number, callback?: () => void): this; + bind(callback?: () => void): this; + bind(options: BindOptions, callback?: () => void): this; + /** + * Close the underlying socket and stop listening for data on it. If a callback is + * provided, it is added as a listener for the `'close'` event. + * @since v0.1.99 + * @param callback Called when the socket has been closed. + */ + close(callback?: () => void): this; + /** + * Associates the `dgram.Socket` to a remote address and port. Every + * message sent by this handle is automatically sent to that destination. Also, + * the socket will only receive messages from that remote peer. + * Trying to call `connect()` on an already connected socket will result + * in an `ERR_SOCKET_DGRAM_IS_CONNECTED` exception. If `address` is not + * provided, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets) + * will be used by default. Once the connection is complete, a `'connect'` event + * is emitted and the optional `callback` function is called. In case of failure, + * the `callback` is called or, failing this, an `'error'` event is emitted. + * @since v12.0.0 + * @param callback Called when the connection is completed or on error. + */ + connect(port: number, address?: string, callback?: () => void): void; + connect(port: number, callback: () => void): void; + /** + * A synchronous function that disassociates a connected `dgram.Socket` from + * its remote address. Trying to call `disconnect()` on an unbound or already + * disconnected socket will result in an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception. + * @since v12.0.0 + */ + disconnect(): void; + /** + * Instructs the kernel to leave a multicast group at `multicastAddress` using the`IP_DROP_MEMBERSHIP` socket option. This method is automatically called by the + * kernel when the socket is closed or the process terminates, so most apps will + * never have reason to call this. + * + * If `multicastInterface` is not specified, the operating system will attempt to + * drop membership on all valid interfaces. + * @since v0.6.9 + */ + dropMembership(multicastAddress: string, multicastInterface?: string): void; + /** + * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. + * @since v8.7.0 + * @return the `SO_RCVBUF` socket receive buffer size in bytes. + */ + getRecvBufferSize(): number; + /** + * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. + * @since v8.7.0 + * @return the `SO_SNDBUF` socket send buffer size in bytes. + */ + getSendBufferSize(): number; + /** + * By default, binding a socket will cause it to block the Node.js process from + * exiting as long as the socket is open. The `socket.unref()` method can be used + * to exclude the socket from the reference counting that keeps the Node.js + * process active. The `socket.ref()` method adds the socket back to the reference + * counting and restores the default behavior. + * + * Calling `socket.ref()` multiples times will have no additional effect. + * + * The `socket.ref()` method returns a reference to the socket so calls can be + * chained. + * @since v0.9.1 + */ + ref(): this; + /** + * Returns an object containing the `address`, `family`, and `port` of the remote + * endpoint. This method throws an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception + * if the socket is not connected. + * @since v12.0.0 + */ + remoteAddress(): AddressInfo; + /** + * Broadcasts a datagram on the socket. + * For connectionless sockets, the destination `port` and `address` must be + * specified. Connected sockets, on the other hand, will use their associated + * remote endpoint, so the `port` and `address` arguments must not be set. + * + * The `msg` argument contains the message to be sent. + * Depending on its type, different behavior can apply. If `msg` is a `Buffer`, + * any `TypedArray` or a `DataView`, + * the `offset` and `length` specify the offset within the `Buffer` where the + * message begins and the number of bytes in the message, respectively. + * If `msg` is a `String`, then it is automatically converted to a `Buffer`with `'utf8'` encoding. With messages that + * contain multi-byte characters, `offset` and `length` will be calculated with + * respect to `byte length` and not the character position. + * If `msg` is an array, `offset` and `length` must not be specified. + * + * The `address` argument is a string. If the value of `address` is a host name, + * DNS will be used to resolve the address of the host. If `address` is not + * provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets) or `'::1'`(for `udp6` sockets) will be used by default. + * + * If the socket has not been previously bound with a call to `bind`, the socket + * is assigned a random port number and is bound to the "all interfaces" address + * (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.) + * + * An optional `callback` function may be specified to as a way of reporting + * DNS errors or for determining when it is safe to reuse the `buf` object. + * DNS lookups delay the time to send for at least one tick of the + * Node.js event loop. + * + * The only way to know for sure that the datagram has been sent is by using a`callback`. If an error occurs and a `callback` is given, the error will be + * passed as the first argument to the `callback`. If a `callback` is not given, + * the error is emitted as an `'error'` event on the `socket` object. + * + * Offset and length are optional but both _must_ be set if either are used. + * They are supported only when the first argument is a `Buffer`, a `TypedArray`, + * or a `DataView`. + * + * This method throws `ERR_SOCKET_BAD_PORT` if called on an unbound socket. + * + * Example of sending a UDP packet to a port on `localhost`; + * + * ```js + * import dgram from 'dgram'; + * import { Buffer } from 'buffer'; + * + * const message = Buffer.from('Some bytes'); + * const client = dgram.createSocket('udp4'); + * client.send(message, 41234, 'localhost', (err) => { + * client.close(); + * }); + * ``` + * + * Example of sending a UDP packet composed of multiple buffers to a port on`127.0.0.1`; + * + * ```js + * import dgram from 'dgram'; + * import { Buffer } from 'buffer'; + * + * const buf1 = Buffer.from('Some '); + * const buf2 = Buffer.from('bytes'); + * const client = dgram.createSocket('udp4'); + * client.send([buf1, buf2], 41234, (err) => { + * client.close(); + * }); + * ``` + * + * Sending multiple buffers might be faster or slower depending on the + * application and operating system. Run benchmarks to + * determine the optimal strategy on a case-by-case basis. Generally speaking, + * however, sending multiple buffers is faster. + * + * Example of sending a UDP packet using a socket connected to a port on`localhost`: + * + * ```js + * import dgram from 'dgram'; + * import { Buffer } from 'buffer'; + * + * const message = Buffer.from('Some bytes'); + * const client = dgram.createSocket('udp4'); + * client.connect(41234, 'localhost', (err) => { + * client.send(message, (err) => { + * client.close(); + * }); + * }); + * ``` + * @since v0.1.99 + * @param msg Message to be sent. + * @param offset Offset in the buffer where the message starts. + * @param length Number of bytes in the message. + * @param port Destination port. + * @param address Destination host name or IP address. + * @param callback Called when the message has been sent. + */ + send(msg: string | Uint8Array | ReadonlyArray<any>, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void): void; + send(msg: string | Uint8Array | ReadonlyArray<any>, port?: number, callback?: (error: Error | null, bytes: number) => void): void; + send(msg: string | Uint8Array | ReadonlyArray<any>, callback?: (error: Error | null, bytes: number) => void): void; + send(msg: string | Uint8Array, offset: number, length: number, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void): void; + send(msg: string | Uint8Array, offset: number, length: number, port?: number, callback?: (error: Error | null, bytes: number) => void): void; + send(msg: string | Uint8Array, offset: number, length: number, callback?: (error: Error | null, bytes: number) => void): void; + /** + * Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP + * packets may be sent to a local interface's broadcast address. + * + * This method throws `EBADF` if called on an unbound socket. + * @since v0.6.9 + */ + setBroadcast(flag: boolean): void; + /** + * _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC + * 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_ + * _with a scope index is written as `'IP%scope'` where scope is an interface name_ + * _or interface number._ + * + * Sets the default outgoing multicast interface of the socket to a chosen + * interface or back to system interface selection. The `multicastInterface` must + * be a valid string representation of an IP from the socket's family. + * + * For IPv4 sockets, this should be the IP configured for the desired physical + * interface. All packets sent to multicast on the socket will be sent on the + * interface determined by the most recent successful use of this call. + * + * For IPv6 sockets, `multicastInterface` should include a scope to indicate the + * interface as in the examples that follow. In IPv6, individual `send` calls can + * also use explicit scope in addresses, so only packets sent to a multicast + * address without specifying an explicit scope are affected by the most recent + * successful use of this call. + * + * This method throws `EBADF` if called on an unbound socket. + * + * #### Example: IPv6 outgoing multicast interface + * + * On most systems, where scope format uses the interface name: + * + * ```js + * const socket = dgram.createSocket('udp6'); + * + * socket.bind(1234, () => { + * socket.setMulticastInterface('::%eth1'); + * }); + * ``` + * + * On Windows, where scope format uses an interface number: + * + * ```js + * const socket = dgram.createSocket('udp6'); + * + * socket.bind(1234, () => { + * socket.setMulticastInterface('::%2'); + * }); + * ``` + * + * #### Example: IPv4 outgoing multicast interface + * + * All systems use an IP of the host on the desired physical interface: + * + * ```js + * const socket = dgram.createSocket('udp4'); + * + * socket.bind(1234, () => { + * socket.setMulticastInterface('10.0.0.2'); + * }); + * ``` + * @since v8.6.0 + */ + setMulticastInterface(multicastInterface: string): void; + /** + * Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`, + * multicast packets will also be received on the local interface. + * + * This method throws `EBADF` if called on an unbound socket. + * @since v0.3.8 + */ + setMulticastLoopback(flag: boolean): boolean; + /** + * Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for + * "Time to Live", in this context it specifies the number of IP hops that a + * packet is allowed to travel through, specifically for multicast traffic. Each + * router or gateway that forwards a packet decrements the TTL. If the TTL is + * decremented to 0 by a router, it will not be forwarded. + * + * The `ttl` argument may be between 0 and 255\. The default on most systems is `1`. + * + * This method throws `EBADF` if called on an unbound socket. + * @since v0.3.8 + */ + setMulticastTTL(ttl: number): number; + /** + * Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer + * in bytes. + * + * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. + * @since v8.7.0 + */ + setRecvBufferSize(size: number): void; + /** + * Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer + * in bytes. + * + * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. + * @since v8.7.0 + */ + setSendBufferSize(size: number): void; + /** + * Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live", + * in this context it specifies the number of IP hops that a packet is allowed to + * travel through. Each router or gateway that forwards a packet decrements the + * TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. + * Changing TTL values is typically done for network probes or when multicasting. + * + * The `ttl` argument may be between 1 and 255\. The default on most systems + * is 64. + * + * This method throws `EBADF` if called on an unbound socket. + * @since v0.1.101 + */ + setTTL(ttl: number): number; + /** + * By default, binding a socket will cause it to block the Node.js process from + * exiting as long as the socket is open. The `socket.unref()` method can be used + * to exclude the socket from the reference counting that keeps the Node.js + * process active, allowing the process to exit even if the socket is still + * listening. + * + * Calling `socket.unref()` multiple times will have no addition effect. + * + * The `socket.unref()` method returns a reference to the socket so calls can be + * chained. + * @since v0.9.1 + */ + unref(): this; + /** + * Tells the kernel to join a source-specific multicast channel at the given`sourceAddress` and `groupAddress`, using the `multicastInterface` with the`IP_ADD_SOURCE_MEMBERSHIP` socket + * option. If the `multicastInterface` argument + * is not specified, the operating system will choose one interface and will add + * membership to it. To add membership to every available interface, call`socket.addSourceSpecificMembership()` multiple times, once per interface. + * + * When called on an unbound socket, this method will implicitly bind to a random + * port, listening on all interfaces. + * @since v13.1.0, v12.16.0 + */ + addSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void; + /** + * Instructs the kernel to leave a source-specific multicast channel at the given`sourceAddress` and `groupAddress` using the `IP_DROP_SOURCE_MEMBERSHIP`socket option. This method is + * automatically called by the kernel when the + * socket is closed or the process terminates, so most apps will never have + * reason to call this. + * + * If `multicastInterface` is not specified, the operating system will attempt to + * drop membership on all valid interfaces. + * @since v13.1.0, v12.16.0 + */ + dropSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void; + /** + * events.EventEmitter + * 1. close + * 2. connect + * 3. error + * 4. listening + * 5. message + */ + addListener(event: string, listener: (...args: any[]) => void): this; + addListener(event: 'close', listener: () => void): this; + addListener(event: 'connect', listener: () => void): this; + addListener(event: 'error', listener: (err: Error) => void): this; + addListener(event: 'listening', listener: () => void): this; + addListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; + emit(event: string | symbol, ...args: any[]): boolean; + emit(event: 'close'): boolean; + emit(event: 'connect'): boolean; + emit(event: 'error', err: Error): boolean; + emit(event: 'listening'): boolean; + emit(event: 'message', msg: Buffer, rinfo: RemoteInfo): boolean; + on(event: string, listener: (...args: any[]) => void): this; + on(event: 'close', listener: () => void): this; + on(event: 'connect', listener: () => void): this; + on(event: 'error', listener: (err: Error) => void): this; + on(event: 'listening', listener: () => void): this; + on(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; + once(event: string, listener: (...args: any[]) => void): this; + once(event: 'close', listener: () => void): this; + once(event: 'connect', listener: () => void): this; + once(event: 'error', listener: (err: Error) => void): this; + once(event: 'listening', listener: () => void): this; + once(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; + prependListener(event: string, listener: (...args: any[]) => void): this; + prependListener(event: 'close', listener: () => void): this; + prependListener(event: 'connect', listener: () => void): this; + prependListener(event: 'error', listener: (err: Error) => void): this; + prependListener(event: 'listening', listener: () => void): this; + prependListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; + prependOnceListener(event: string, listener: (...args: any[]) => void): this; + prependOnceListener(event: 'close', listener: () => void): this; + prependOnceListener(event: 'connect', listener: () => void): this; + prependOnceListener(event: 'error', listener: (err: Error) => void): this; + prependOnceListener(event: 'listening', listener: () => void): this; + prependOnceListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; + } +} +declare module 'node:dgram' { + export * from 'dgram'; +} |