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+/**
+ * The `dgram` module provides an implementation of UDP datagram sockets.
+ *
+ * ```js
+ * import dgram from 'dgram';
+ *
+ * const server = dgram.createSocket('udp4');
+ *
+ * server.on('error', (err) => {
+ * console.log(`server error:\n${err.stack}`);
+ * server.close();
+ * });
+ *
+ * server.on('message', (msg, rinfo) => {
+ * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
+ * });
+ *
+ * server.on('listening', () => {
+ * const address = server.address();
+ * console.log(`server listening ${address.address}:${address.port}`);
+ * });
+ *
+ * server.bind(41234);
+ * // Prints: server listening 0.0.0.0:41234
+ * ```
+ * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/dgram.js)
+ */
+declare module 'dgram' {
+ import { AddressInfo } from 'node:net';
+ import * as dns from 'node:dns';
+ import { EventEmitter, Abortable } from 'node:events';
+ interface RemoteInfo {
+ address: string;
+ family: 'IPv4' | 'IPv6';
+ port: number;
+ size: number;
+ }
+ interface BindOptions {
+ port?: number | undefined;
+ address?: string | undefined;
+ exclusive?: boolean | undefined;
+ fd?: number | undefined;
+ }
+ type SocketType = 'udp4' | 'udp6';
+ interface SocketOptions extends Abortable {
+ type: SocketType;
+ reuseAddr?: boolean | undefined;
+ /**
+ * @default false
+ */
+ ipv6Only?: boolean | undefined;
+ recvBufferSize?: number | undefined;
+ sendBufferSize?: number | undefined;
+ lookup?: ((hostname: string, options: dns.LookupOneOptions, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void) => void) | undefined;
+ }
+ /**
+ * Creates a `dgram.Socket` object. Once the socket is created, calling `socket.bind()` will instruct the socket to begin listening for datagram
+ * messages. When `address` and `port` are not passed to `socket.bind()` the
+ * method will bind the socket to the "all interfaces" address on a random port
+ * (it does the right thing for both `udp4` and `udp6` sockets). The bound address
+ * and port can be retrieved using `socket.address().address` and `socket.address().port`.
+ *
+ * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.close()` on the socket:
+ *
+ * ```js
+ * const controller = new AbortController();
+ * const { signal } = controller;
+ * const server = dgram.createSocket({ type: 'udp4', signal });
+ * server.on('message', (msg, rinfo) => {
+ * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
+ * });
+ * // Later, when you want to close the server.
+ * controller.abort();
+ * ```
+ * @since v0.11.13
+ * @param options Available options are:
+ * @param callback Attached as a listener for `'message'` events. Optional.
+ */
+ function createSocket(type: SocketType, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket;
+ function createSocket(options: SocketOptions, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket;
+ /**
+ * Encapsulates the datagram functionality.
+ *
+ * New instances of `dgram.Socket` are created using {@link createSocket}.
+ * The `new` keyword is not to be used to create `dgram.Socket` instances.
+ * @since v0.1.99
+ */
+ class Socket extends EventEmitter {
+ /**
+ * Tells the kernel to join a multicast group at the given `multicastAddress` and`multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If the`multicastInterface` argument is not
+ * specified, the operating system will choose
+ * one interface and will add membership to it. To add membership to every
+ * available interface, call `addMembership` multiple times, once per interface.
+ *
+ * When called on an unbound socket, this method will implicitly bind to a random
+ * port, listening on all interfaces.
+ *
+ * When sharing a UDP socket across multiple `cluster` workers, the`socket.addMembership()` function must be called only once or an`EADDRINUSE` error will occur:
+ *
+ * ```js
+ * import cluster from 'cluster';
+ * import dgram from 'dgram';
+ *
+ * if (cluster.isPrimary) {
+ * cluster.fork(); // Works ok.
+ * cluster.fork(); // Fails with EADDRINUSE.
+ * } else {
+ * const s = dgram.createSocket('udp4');
+ * s.bind(1234, () => {
+ * s.addMembership('224.0.0.114');
+ * });
+ * }
+ * ```
+ * @since v0.6.9
+ */
+ addMembership(multicastAddress: string, multicastInterface?: string): void;
+ /**
+ * Returns an object containing the address information for a socket.
+ * For UDP sockets, this object will contain `address`, `family` and `port`properties.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ * @since v0.1.99
+ */
+ address(): AddressInfo;
+ /**
+ * For UDP sockets, causes the `dgram.Socket` to listen for datagram
+ * messages on a named `port` and optional `address`. If `port` is not
+ * specified or is `0`, the operating system will attempt to bind to a
+ * random port. If `address` is not specified, the operating system will
+ * attempt to listen on all addresses. Once binding is complete, a`'listening'` event is emitted and the optional `callback` function is
+ * called.
+ *
+ * Specifying both a `'listening'` event listener and passing a`callback` to the `socket.bind()` method is not harmful but not very
+ * useful.
+ *
+ * A bound datagram socket keeps the Node.js process running to receive
+ * datagram messages.
+ *
+ * If binding fails, an `'error'` event is generated. In rare case (e.g.
+ * attempting to bind with a closed socket), an `Error` may be thrown.
+ *
+ * Example of a UDP server listening on port 41234:
+ *
+ * ```js
+ * import dgram from 'dgram';
+ *
+ * const server = dgram.createSocket('udp4');
+ *
+ * server.on('error', (err) => {
+ * console.log(`server error:\n${err.stack}`);
+ * server.close();
+ * });
+ *
+ * server.on('message', (msg, rinfo) => {
+ * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
+ * });
+ *
+ * server.on('listening', () => {
+ * const address = server.address();
+ * console.log(`server listening ${address.address}:${address.port}`);
+ * });
+ *
+ * server.bind(41234);
+ * // Prints: server listening 0.0.0.0:41234
+ * ```
+ * @since v0.1.99
+ * @param callback with no parameters. Called when binding is complete.
+ */
+ bind(port?: number, address?: string, callback?: () => void): this;
+ bind(port?: number, callback?: () => void): this;
+ bind(callback?: () => void): this;
+ bind(options: BindOptions, callback?: () => void): this;
+ /**
+ * Close the underlying socket and stop listening for data on it. If a callback is
+ * provided, it is added as a listener for the `'close'` event.
+ * @since v0.1.99
+ * @param callback Called when the socket has been closed.
+ */
+ close(callback?: () => void): this;
+ /**
+ * Associates the `dgram.Socket` to a remote address and port. Every
+ * message sent by this handle is automatically sent to that destination. Also,
+ * the socket will only receive messages from that remote peer.
+ * Trying to call `connect()` on an already connected socket will result
+ * in an `ERR_SOCKET_DGRAM_IS_CONNECTED` exception. If `address` is not
+ * provided, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets)
+ * will be used by default. Once the connection is complete, a `'connect'` event
+ * is emitted and the optional `callback` function is called. In case of failure,
+ * the `callback` is called or, failing this, an `'error'` event is emitted.
+ * @since v12.0.0
+ * @param callback Called when the connection is completed or on error.
+ */
+ connect(port: number, address?: string, callback?: () => void): void;
+ connect(port: number, callback: () => void): void;
+ /**
+ * A synchronous function that disassociates a connected `dgram.Socket` from
+ * its remote address. Trying to call `disconnect()` on an unbound or already
+ * disconnected socket will result in an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception.
+ * @since v12.0.0
+ */
+ disconnect(): void;
+ /**
+ * Instructs the kernel to leave a multicast group at `multicastAddress` using the`IP_DROP_MEMBERSHIP` socket option. This method is automatically called by the
+ * kernel when the socket is closed or the process terminates, so most apps will
+ * never have reason to call this.
+ *
+ * If `multicastInterface` is not specified, the operating system will attempt to
+ * drop membership on all valid interfaces.
+ * @since v0.6.9
+ */
+ dropMembership(multicastAddress: string, multicastInterface?: string): void;
+ /**
+ * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
+ * @since v8.7.0
+ * @return the `SO_RCVBUF` socket receive buffer size in bytes.
+ */
+ getRecvBufferSize(): number;
+ /**
+ * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
+ * @since v8.7.0
+ * @return the `SO_SNDBUF` socket send buffer size in bytes.
+ */
+ getSendBufferSize(): number;
+ /**
+ * By default, binding a socket will cause it to block the Node.js process from
+ * exiting as long as the socket is open. The `socket.unref()` method can be used
+ * to exclude the socket from the reference counting that keeps the Node.js
+ * process active. The `socket.ref()` method adds the socket back to the reference
+ * counting and restores the default behavior.
+ *
+ * Calling `socket.ref()` multiples times will have no additional effect.
+ *
+ * The `socket.ref()` method returns a reference to the socket so calls can be
+ * chained.
+ * @since v0.9.1
+ */
+ ref(): this;
+ /**
+ * Returns an object containing the `address`, `family`, and `port` of the remote
+ * endpoint. This method throws an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception
+ * if the socket is not connected.
+ * @since v12.0.0
+ */
+ remoteAddress(): AddressInfo;
+ /**
+ * Broadcasts a datagram on the socket.
+ * For connectionless sockets, the destination `port` and `address` must be
+ * specified. Connected sockets, on the other hand, will use their associated
+ * remote endpoint, so the `port` and `address` arguments must not be set.
+ *
+ * The `msg` argument contains the message to be sent.
+ * Depending on its type, different behavior can apply. If `msg` is a `Buffer`,
+ * any `TypedArray` or a `DataView`,
+ * the `offset` and `length` specify the offset within the `Buffer` where the
+ * message begins and the number of bytes in the message, respectively.
+ * If `msg` is a `String`, then it is automatically converted to a `Buffer`with `'utf8'` encoding. With messages that
+ * contain multi-byte characters, `offset` and `length` will be calculated with
+ * respect to `byte length` and not the character position.
+ * If `msg` is an array, `offset` and `length` must not be specified.
+ *
+ * The `address` argument is a string. If the value of `address` is a host name,
+ * DNS will be used to resolve the address of the host. If `address` is not
+ * provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets) or `'::1'`(for `udp6` sockets) will be used by default.
+ *
+ * If the socket has not been previously bound with a call to `bind`, the socket
+ * is assigned a random port number and is bound to the "all interfaces" address
+ * (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.)
+ *
+ * An optional `callback` function may be specified to as a way of reporting
+ * DNS errors or for determining when it is safe to reuse the `buf` object.
+ * DNS lookups delay the time to send for at least one tick of the
+ * Node.js event loop.
+ *
+ * The only way to know for sure that the datagram has been sent is by using a`callback`. If an error occurs and a `callback` is given, the error will be
+ * passed as the first argument to the `callback`. If a `callback` is not given,
+ * the error is emitted as an `'error'` event on the `socket` object.
+ *
+ * Offset and length are optional but both _must_ be set if either are used.
+ * They are supported only when the first argument is a `Buffer`, a `TypedArray`,
+ * or a `DataView`.
+ *
+ * This method throws `ERR_SOCKET_BAD_PORT` if called on an unbound socket.
+ *
+ * Example of sending a UDP packet to a port on `localhost`;
+ *
+ * ```js
+ * import dgram from 'dgram';
+ * import { Buffer } from 'buffer';
+ *
+ * const message = Buffer.from('Some bytes');
+ * const client = dgram.createSocket('udp4');
+ * client.send(message, 41234, 'localhost', (err) => {
+ * client.close();
+ * });
+ * ```
+ *
+ * Example of sending a UDP packet composed of multiple buffers to a port on`127.0.0.1`;
+ *
+ * ```js
+ * import dgram from 'dgram';
+ * import { Buffer } from 'buffer';
+ *
+ * const buf1 = Buffer.from('Some ');
+ * const buf2 = Buffer.from('bytes');
+ * const client = dgram.createSocket('udp4');
+ * client.send([buf1, buf2], 41234, (err) => {
+ * client.close();
+ * });
+ * ```
+ *
+ * Sending multiple buffers might be faster or slower depending on the
+ * application and operating system. Run benchmarks to
+ * determine the optimal strategy on a case-by-case basis. Generally speaking,
+ * however, sending multiple buffers is faster.
+ *
+ * Example of sending a UDP packet using a socket connected to a port on`localhost`:
+ *
+ * ```js
+ * import dgram from 'dgram';
+ * import { Buffer } from 'buffer';
+ *
+ * const message = Buffer.from('Some bytes');
+ * const client = dgram.createSocket('udp4');
+ * client.connect(41234, 'localhost', (err) => {
+ * client.send(message, (err) => {
+ * client.close();
+ * });
+ * });
+ * ```
+ * @since v0.1.99
+ * @param msg Message to be sent.
+ * @param offset Offset in the buffer where the message starts.
+ * @param length Number of bytes in the message.
+ * @param port Destination port.
+ * @param address Destination host name or IP address.
+ * @param callback Called when the message has been sent.
+ */
+ send(msg: string | Uint8Array | ReadonlyArray<any>, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void): void;
+ send(msg: string | Uint8Array | ReadonlyArray<any>, port?: number, callback?: (error: Error | null, bytes: number) => void): void;
+ send(msg: string | Uint8Array | ReadonlyArray<any>, callback?: (error: Error | null, bytes: number) => void): void;
+ send(msg: string | Uint8Array, offset: number, length: number, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void): void;
+ send(msg: string | Uint8Array, offset: number, length: number, port?: number, callback?: (error: Error | null, bytes: number) => void): void;
+ send(msg: string | Uint8Array, offset: number, length: number, callback?: (error: Error | null, bytes: number) => void): void;
+ /**
+ * Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP
+ * packets may be sent to a local interface's broadcast address.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ * @since v0.6.9
+ */
+ setBroadcast(flag: boolean): void;
+ /**
+ * _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC
+ * 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_
+ * _with a scope index is written as `'IP%scope'` where scope is an interface name_
+ * _or interface number._
+ *
+ * Sets the default outgoing multicast interface of the socket to a chosen
+ * interface or back to system interface selection. The `multicastInterface` must
+ * be a valid string representation of an IP from the socket's family.
+ *
+ * For IPv4 sockets, this should be the IP configured for the desired physical
+ * interface. All packets sent to multicast on the socket will be sent on the
+ * interface determined by the most recent successful use of this call.
+ *
+ * For IPv6 sockets, `multicastInterface` should include a scope to indicate the
+ * interface as in the examples that follow. In IPv6, individual `send` calls can
+ * also use explicit scope in addresses, so only packets sent to a multicast
+ * address without specifying an explicit scope are affected by the most recent
+ * successful use of this call.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ *
+ * #### Example: IPv6 outgoing multicast interface
+ *
+ * On most systems, where scope format uses the interface name:
+ *
+ * ```js
+ * const socket = dgram.createSocket('udp6');
+ *
+ * socket.bind(1234, () => {
+ * socket.setMulticastInterface('::%eth1');
+ * });
+ * ```
+ *
+ * On Windows, where scope format uses an interface number:
+ *
+ * ```js
+ * const socket = dgram.createSocket('udp6');
+ *
+ * socket.bind(1234, () => {
+ * socket.setMulticastInterface('::%2');
+ * });
+ * ```
+ *
+ * #### Example: IPv4 outgoing multicast interface
+ *
+ * All systems use an IP of the host on the desired physical interface:
+ *
+ * ```js
+ * const socket = dgram.createSocket('udp4');
+ *
+ * socket.bind(1234, () => {
+ * socket.setMulticastInterface('10.0.0.2');
+ * });
+ * ```
+ * @since v8.6.0
+ */
+ setMulticastInterface(multicastInterface: string): void;
+ /**
+ * Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`,
+ * multicast packets will also be received on the local interface.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ * @since v0.3.8
+ */
+ setMulticastLoopback(flag: boolean): boolean;
+ /**
+ * Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for
+ * "Time to Live", in this context it specifies the number of IP hops that a
+ * packet is allowed to travel through, specifically for multicast traffic. Each
+ * router or gateway that forwards a packet decrements the TTL. If the TTL is
+ * decremented to 0 by a router, it will not be forwarded.
+ *
+ * The `ttl` argument may be between 0 and 255\. The default on most systems is `1`.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ * @since v0.3.8
+ */
+ setMulticastTTL(ttl: number): number;
+ /**
+ * Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer
+ * in bytes.
+ *
+ * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
+ * @since v8.7.0
+ */
+ setRecvBufferSize(size: number): void;
+ /**
+ * Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer
+ * in bytes.
+ *
+ * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
+ * @since v8.7.0
+ */
+ setSendBufferSize(size: number): void;
+ /**
+ * Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live",
+ * in this context it specifies the number of IP hops that a packet is allowed to
+ * travel through. Each router or gateway that forwards a packet decrements the
+ * TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
+ * Changing TTL values is typically done for network probes or when multicasting.
+ *
+ * The `ttl` argument may be between 1 and 255\. The default on most systems
+ * is 64.
+ *
+ * This method throws `EBADF` if called on an unbound socket.
+ * @since v0.1.101
+ */
+ setTTL(ttl: number): number;
+ /**
+ * By default, binding a socket will cause it to block the Node.js process from
+ * exiting as long as the socket is open. The `socket.unref()` method can be used
+ * to exclude the socket from the reference counting that keeps the Node.js
+ * process active, allowing the process to exit even if the socket is still
+ * listening.
+ *
+ * Calling `socket.unref()` multiple times will have no addition effect.
+ *
+ * The `socket.unref()` method returns a reference to the socket so calls can be
+ * chained.
+ * @since v0.9.1
+ */
+ unref(): this;
+ /**
+ * Tells the kernel to join a source-specific multicast channel at the given`sourceAddress` and `groupAddress`, using the `multicastInterface` with the`IP_ADD_SOURCE_MEMBERSHIP` socket
+ * option. If the `multicastInterface` argument
+ * is not specified, the operating system will choose one interface and will add
+ * membership to it. To add membership to every available interface, call`socket.addSourceSpecificMembership()` multiple times, once per interface.
+ *
+ * When called on an unbound socket, this method will implicitly bind to a random
+ * port, listening on all interfaces.
+ * @since v13.1.0, v12.16.0
+ */
+ addSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void;
+ /**
+ * Instructs the kernel to leave a source-specific multicast channel at the given`sourceAddress` and `groupAddress` using the `IP_DROP_SOURCE_MEMBERSHIP`socket option. This method is
+ * automatically called by the kernel when the
+ * socket is closed or the process terminates, so most apps will never have
+ * reason to call this.
+ *
+ * If `multicastInterface` is not specified, the operating system will attempt to
+ * drop membership on all valid interfaces.
+ * @since v13.1.0, v12.16.0
+ */
+ dropSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void;
+ /**
+ * events.EventEmitter
+ * 1. close
+ * 2. connect
+ * 3. error
+ * 4. listening
+ * 5. message
+ */
+ addListener(event: string, listener: (...args: any[]) => void): this;
+ addListener(event: 'close', listener: () => void): this;
+ addListener(event: 'connect', listener: () => void): this;
+ addListener(event: 'error', listener: (err: Error) => void): this;
+ addListener(event: 'listening', listener: () => void): this;
+ addListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this;
+ emit(event: string | symbol, ...args: any[]): boolean;
+ emit(event: 'close'): boolean;
+ emit(event: 'connect'): boolean;
+ emit(event: 'error', err: Error): boolean;
+ emit(event: 'listening'): boolean;
+ emit(event: 'message', msg: Buffer, rinfo: RemoteInfo): boolean;
+ on(event: string, listener: (...args: any[]) => void): this;
+ on(event: 'close', listener: () => void): this;
+ on(event: 'connect', listener: () => void): this;
+ on(event: 'error', listener: (err: Error) => void): this;
+ on(event: 'listening', listener: () => void): this;
+ on(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this;
+ once(event: string, listener: (...args: any[]) => void): this;
+ once(event: 'close', listener: () => void): this;
+ once(event: 'connect', listener: () => void): this;
+ once(event: 'error', listener: (err: Error) => void): this;
+ once(event: 'listening', listener: () => void): this;
+ once(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this;
+ prependListener(event: string, listener: (...args: any[]) => void): this;
+ prependListener(event: 'close', listener: () => void): this;
+ prependListener(event: 'connect', listener: () => void): this;
+ prependListener(event: 'error', listener: (err: Error) => void): this;
+ prependListener(event: 'listening', listener: () => void): this;
+ prependListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this;
+ prependOnceListener(event: string, listener: (...args: any[]) => void): this;
+ prependOnceListener(event: 'close', listener: () => void): this;
+ prependOnceListener(event: 'connect', listener: () => void): this;
+ prependOnceListener(event: 'error', listener: (err: Error) => void): this;
+ prependOnceListener(event: 'listening', listener: () => void): this;
+ prependOnceListener(event: 'message', listener: (msg: Buffer, rinfo: RemoteInfo) => void): this;
+ }
+}
+declare module 'node:dgram' {
+ export * from 'dgram';
+}