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-rw-r--r--src/menu.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/menu.py b/src/menu.py
index 49e263f..40b981b 100644
--- a/src/menu.py
+++ b/src/menu.py
@@ -16,7 +16,7 @@ def show(screen):
audio.play_menu(True)
while running:
- pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.MOUSEBUTTONDOWN, pygame.MOUSEMOTION, pygame.QUIT])
+ pygame.event.set_allowed([pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWMINIMIZED, pygame.MOUSEBUTTONDOWN, pygame.MOUSEMOTION, pygame.QUIT])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False
@@ -52,7 +52,7 @@ def show(screen):
while run and not done:
canvas.fill("black")
- pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.KEYDOWN])
+ pygame.event.set_allowed([pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.KEYDOWN])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False
@@ -143,7 +143,7 @@ def show(screen):
while run and not done:
canvas.fill("black")
- pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.MOUSEBUTTONDOWN, pygame.KEYDOWN])
+ pygame.event.set_allowed([pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.MOUSEBUTTONDOWN, pygame.KEYDOWN])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False